Senior Level Designer [Rainbow Six]

1 Month ago • 4-8 Years • Level Design

Job Summary

Job Description

As a Senior Level Designer for Rainbow Six Siege events at Ubisoft Shanghai, you'll lead the complete development of limited-time in-game events and competitive multiplayer experiences. Responsibilities span conceptualization, modding, and delivering high-quality level design aligned with R6S's tactical identity. You will develop levels from concept to completion, create design documentation, collaborate with artists, design exclusive seasonal events for the Chinese version (e.g., Spring Festival), and create thematic map modifications. Strong experience in event design, detailed documentation, and familiarity with Chinese streaming platforms are crucial. A veteran Rainbow Six Siege player with excellent communication skills is preferred.
Must have:
  • Proven experience in designing and implementing engaging game events
  • Strong ability to produce detailed design documents and prototypes
  • Familiarity with content distribution on Chinese streaming platforms
  • Passion for FPS PVP gaming, Rainbow Six Siege experience a plus
  • Native Chinese speaker with basic English communication

Job Details

Company Description

Ubisoft’s19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the role

As a Senior Level Designer for Rainbow Six Siege events at Ubisoft, you will lead the end-to-end creation of limited-time in-game events and competitive multiplayer experiences. Your responsibilities will span conceptualization, modding, and delivering high-quality level design tailored to seasonal themes while maintaining alignment with R6S's core tactical identity.

作为育碧《彩虹六号:围攻》活动的资深关卡策划,您将主导限时游戏活动与竞技玩法体验的全流程开发工作。职责涵盖玩法概念设计、模组化开发以及符合赛季主题的高品质关卡设计,同时坚守《R6S》战术博弈的核心特色。

 

What you will do

  • Develop a level from concept to completion, with the support from peers (Including 2D/3D layouts, documentation, prototyping, implementing new gameplay, AI, Scripted Events etc)
  • Create coherent level design documentation to express and communicate your level designs to your team members using 2D and documentation tools
  • Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other
  • Understand the core gameplay of R6S and take the lead in designing exclusive seasonal events for the Chinese version (e.g., Halloween, Spring Festival limited-time modes).
  • Design thematic map modifications to support event narratives (e.g., New Year-themed rework of the Bank map).
  • 主导活动地图与模式的开发全流程,包括2D/3D布局规划、文档撰写、玩法原型搭建,以及新机制、AI逻辑与脚本事件的实现。
  • 通过详尽的策划文档、视觉原型及协作工具清晰传达设计意图,确保跨职能团队协同一致。
  • 与关卡美术师紧密合作,在竞技性玩法与沉浸式主题化呈现间取得平衡
  • 设计符合中国玩家偏好的独占赛季内容(如春节/万圣节特色模式),在延续《R6S》核心体验的同时融入区域文化元素
  • 对现有地图进行主题化改造(如春节版「银行」地图),通过环境叙事强化活动氛围

Qualifications

What you will bring

  • Proven experience in designing and implementing engaging game events, including creating new levels or modifying existing ones.
  • Strong ability to produce detailed design documents, prototypes, and iterate based on feedback
  • Familiar with content distribution patterns on Chinese streaming platforms (capable of designing streaming-friendly Easter egg mechanics, "social media buzz").
  • Genuine interest and passion for games, especially FPS PVP gaming
  • Veteran Rainbow Six Siege player is a plus
  • Chinese communication is a must, basic English communication is needed
  • Excellent interpersonal and communication skills;
  • 拥有3A多人游戏限时活动开发成功案例(新关卡/模组化设计)
  • 能快速搭建原型、规范文档输出,并基于测试数据持续优化设计方案。
  • 熟悉直播平台内容传播规律(如设计适合直播传播的彩蛋机制、社交传播爆点)
  • 热爱竞技射击品类,《彩虹六号:围攻》深度玩家优先。
  • 中文母语级沟通,具备基础英文协作能力。
  • 出色的跨领域沟通技巧,能指导初级成员并协调多方工作。

Additional Information

Why Ubisoft Shanghai?

Be a part of the most exciting and innovating video game company in China. Come to work in Shanghai, an amazing city renowned as “Paris of the East”.

Together with a team of multi-national professionals equipped with the cutting-edge technologies, you can be assured of an experience that is both aspirational and fulfilling.

By working in Shanghai studio, you will also be offered with an array of career development opportunities, an abundant training resources, and moreover, a stimulating and creative work environment.

If you’re looking for this kind of job opportunity, you’ll find it here at Ubisoft Shanghai.

Join us for an exciting adventure and make great games!

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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