Sr Procedural Technical Artist (Contract)

8 Months ago • 5 Years + • Technical Art

About the job

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Interface with stakeholders – liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Work closely with artists and designers to develop procedural systems and improve their workflows
  • Participate in art asset reviews to help identify technical concerns or risks

Requirements

  • Minimum 5 years of professional experience in computer-generated art
  • Solid understanding of 3D math
  • Intimate knowledge of Houdini and/or procedural asset creation
  • Proficiency with Maya
  • Familiar with artist workflows and processes
  • Good understanding of algorithm design and of their inherent complexity
  • Proficient scripting/programming experience in Python, PyQT/PySide
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

Preferred Experience

  • Industry experience working or shipping AAA titles
  • Programming experience with C++
  • Experience in design or creating world building toolsets

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below.

$115,900 — $173,900 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Santa Monica Studio

Jobs in California, United States

Azra Games - Feature Designer

Azra Games, United States (Hybrid)

GungHo Online Entertainment America, Inc. - Product Coordinator (Japanese Bilingual)

GungHo Online Entertainment America, Inc., United States (Hybrid)

GungHo Online Entertainment America, Inc. - Associate Producer (Japanese Bilingual)

GungHo Online Entertainment America, Inc., United States (Hybrid)

PlayStation Global - Senior Product Manager, Experimentation Platform

PlayStation Global, United States (On-Site)

Azra Games - AI Solution Engineer

Azra Games, United States (Hybrid)

Azra Games - Staff Engineer (Tools / AI)

Azra Games, United States (Hybrid)

Azra Games - VFX Art Lead

Azra Games, United States (Hybrid)

Azra Games - Lead Technical Artist

Azra Games, United States (Hybrid)

Electronic Arts - Development Director

Electronic Arts, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

StudioB - VFX Artist

StudioB, United Kingdom (On-Site)

Rockstar Games - Production Coordinator: Technical Art

Rockstar Games, United Kingdom (On-Site)

Seedify - Senior Technical Artist

Seedify, Philippines (Remote)

Rebellion - Senior Technical Artist - Multiple Projects

Rebellion, United Kingdom (On-Site)

Technicolor Creative Studios - CG Supervisor

Technicolor Creative Studios, Canada (On-Site)

Magnopus - VFX Data Prep Artist

Magnopus, United States (Hybrid)

Aristocrat Gaming - Sr Tech Artist I

Aristocrat Gaming, India (Hybrid)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

Climax Studios - VFX Artist

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded