Team Lead Artist - Blight Survival | Artiste - Chef·fe d'équipe - Blight Survival

9 Months ago • 3 Years +

Job Summary

Job Description

Lead an art team for a realistic horror game. 3+ years experience, 2D/3D software, Unreal Engine knowledge, team leadership.
Must have:
  • Team Leadership
  • 2D/3D Software
  • Unreal Engine
  • Art Production
Good to have:
  • Jira & Confluence
  • Modeling Techniques
  • Unreal Constraints
  • New Software
Perks:
  • Diverse Environment
  • Fair Chances

Job Details

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

As an Artist Team Lead, your role is to ensure optimal production of the game art, adhering to the requested artistic direction and respecting time and technical constraints, for a realistic horror project.

In this role you will :

    • Organize and manage the art team to align with the needs of Project Blight and leverage the unique abilities of each team member.
    • Understand and oversee the production pipeline for environments and assets specific to Project Blight’s dark, medieval setting.
    • Participate in production and ensure the development of the team in their daily tasks as well as the development of competences and expertise of this team. 
    • Organize the production of the team, its structure and its communication with the other teams. 
    • Ensure clear communication with his managers to give visibility to his team and his work
    • Strong production awareness to assist with workload estimation

    • 3+ years of experience leading a team
    • Knowledge of classic 2D / 3D computer graphics software (Maya / Marvelous Designer / Zbrush / Photoshop) 
    • Knowledge of a game engine Unreal
    • Learn new software and / or be a proponent for new software that improves the quality and performance of the team
    • Knowledge of modelling techniques
    • Understanding of the constraints related to the Unreal engine
    • Jira and Confluence experience is a plus.
En tant que Chef d'équipe, votre rôle est d'assurer une production optimale de l'art du jeu, en respectant la direction artistique demandée ainsi que les contraintes temporelles et techniques, pour un projet de jeu d'horreur réaliste.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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