Technical Art Director

1 Year ago • 6 Years + • Technical Art

Job Summary

Job Description

Technical Art Director needed with 6+ years experience, strong technical communication skills, and knowledge of game production pipelines, Unreal 4, Unity 3d, and DCC tools.
Must have:
  • 6+ Years TAM
  • Game Production Pipeline
  • Unreal 4, Unity
  • DCC Tools (Maya, Max)
Good to have:
  • Python Scripting
  • Visual Scripting
  • Programming Experience
  • Traditional Art Skills
Perks:
  • Global Team
  • Creative Environment

Job Details

Studio Overview

EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio and technology. Our teams comprise of accomplished artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively motivated through collaboration, culture and craft.

Reports to: Technical Art Director

Location: Kuala Lumpur, Malaysia

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Responsibility:

  • Support for artists using EA pipeline, workflow, and tools.
  • Develop tools to refine processes, including batching and automation.
  • Look for and fix inefficiencies and problems in existing processes.
  • Develop and share methods to help artists achieve at the highest quality and maximum efficiency.
  • Create documents for artists outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
  • Check assets for technical integrity before integrating into the game.
  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Communicate with artists and our teams.

You will have the following skills:

  • Minimum 6 Years of work experience as a TA
  • Minimum of 3 shipped Products
  • Strong technical communication skills
  • English proficiency
  • Knowledge of Game Production Pipeline and Workflows
  • General knowledge of Game Development Engines such as Unreal 4 and Unity 3d
  • Knowledge of rendering pipelines, 3d math, and performance profiling
  • Knowledge of Python scripting or Visual scripting
  • Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
  • Programming experience considered a bonus (C#, Python, Java, Javascript, SQL, Cg/HLSL shaders), as are traditional drawing, painting, or sculpting skills.
  • Familiar with the latest asset creation techniques such as Modeling, Texturing, Animation, and Rigging.

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