Technical Artist, Procedural Technology & Simulation

1 Year ago • 5 Years +

Job Summary

Job Description

Technical Artist with expertise in procedural technology, simulation frameworks (NVIDIA Omniverse, USD), and Spatial Computing.
Must have:
  • NVIDIA Omniverse
  • Universal Scene
  • USD API
  • Unreal Engine
Good to have:
  • Cesium/Cesium Ion
  • AWS Solutions
  • Backend/Full Stack
  • VR/AR/XR Apps
Perks:
  • Spatial Computing
  • Product Development

Job Details

The Technical Artist will help innovate Brightline’s new and growing product ecosystem that leverages groundbreaking spatial computing and AI capabilities. This person will be focused on bridging the gap between design and development by working closely with designers, engineers, product managers and other cross-functional teams to push the boundaries of what’s possible in Spatial Computing.  Your primary responsibility is to create and implement tools, pipelines and workflows that enable the realization of creative visions while also maintaining optimal performance across VR, AR and MR mediums.


This person should have a Bachelor’s degree in Computer Science or Digital Arts and/or 5+ years experience in simulation technologies and should have a passion for product development. This role will communicate daily with the CTO and EVP, Products and will work on a team of 6-8 fellow developers. 


Technology Capabilities and Experience

This person will have experience developing within the following simulation frameworks:

  • NVIDIA Omniverse (Kit Extensions, RTX, Microservices, Python, C++)
  • Universal Scene Description (OpenUSD) (developing with layers, scene composition, variants, etc.)
  • USD API (programmatic scene manipulation and custom schemas)
  • Unreal Engine (C++, Blueprints)
  • Houdini (Digital Assets, Vex, Python)
  • Strong understanding of key 3D graphics principles and foundational knowledge of 3D modeling workflows in major tools such as: Maya, 3DS Max, Blender, etc.
  • Strong awareness and history working in Spatial Computing mediums such as VR/AR/MR/XR
  • Experience creating editor tools and reusable widgets to allow artists and nontechnical users to manipulate 3D environments
  • Drive to create simple, accessible workflows to allow non-programmers to be effective in a 3D environment.

 

Nice to have: 

  • Cesium/Cesium Ion (gLTF, 3D Tiles, CesiumJS) 
  • Working knowledge of AWS solutions (e.g. EC2, S3, Lambda and VAMS)
  • Backend / Full Stack Capabilities (Node.JS, Next.JS, CMS systems)

 

Additional Values We Care About

  • Multidisciplinary team player with the ability to communicate clearly across teams
  • Experience working with public sector customers 
  • Local to our Ashburn, VA Headquarters a plus
  • Product development experience
  • Experience developing for UX workflows
  • Experience working in and developing VR/AR/XR applications 
  • Excitement about working with and advancing new technologies
    • This individual will contribute to programs associated or directly with the United States government. This role is required to be a US citizen. 

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      About The Company

      Ashburn, Virginia, United States (On-Site)

      Ashburn, Virginia, United States (Hybrid)

      Livermore, California, United States (On-Site)

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