Technical Director - Game Client (Unity)

1 Year ago • 8 Years +

Job Summary

Job Description

Pixion Games is looking for an experienced Technical Director to lead the game client development team for their new game Fableborne. The role involves leading the team, ensuring timely releases, and maintaining high-quality standards. The Technical Director will be responsible for technical design, architecture, and implementation, researching new tools and techniques, and collaborating with other department leads. The ideal candidate has at least 8 years of experience in software engineering, with a focus on mobile gaming technologies and experience in growing and mentoring engineering teams. They should also be experienced with Unity and C# and have a good understanding of backend technologies.
Must have:
  • 8+ years in software engineering with a focus on mobile gaming.
  • 5+ years as a Technical Director or Senior Technical Lead.
  • Shipped multiple games as a service.
  • Experience with all stages of game development.
  • 5+ years experience working with Unity on game projects.
  • Veteran C# engineer.

Job Details

About Pixion Games

Pixion is globally distributed, fully remote team with a core located in UK.

We're developing Fableborne, a hybrid midcore game that blends base building/deck building with ARPG raiding. In this asynchronous competitive game, players engage in snackable, action-packed combat while raiding each other's bases.

F2P mobile first game with an ambition to find a new LiveOps model with web3/blockchain components.

About the role

We are looking for an experienced Technical Director with good communication skills who is self driven and will take full ownership of the game client development.

If you are passionate about delivering great user experiences, and being a part of a globally distributed, fully remote, driven game team sounds like fun, this might be a great opportunity for you.

Desired Skills & Experience

  • A minimum of 8 years’ experience in software engineering, with a focus on mobile gaming technologies and a solid track record of hands-on development.
  • 5 years as a Technical Director or Senior Technical Lead on games projects (including mobile platforms).
  • Shipped multiple games as a service (server driven, live ops enabled products).
  • Experience with working on a project across all stages of development from concepting through prototyping to production and live operations.
  • Experience growing engineering teams and great mentorship skills.
  • At least 5 years of experience working with Unity on game projects.
  • Veteran C# engineer.
  • Good knowledge of backend technologies.
  • Excited and enthusiastic about f2p blockchain gaming.

    Responsibilities

    • Lead game client development team. Grow the team and each individual through mentorship and support. Create and foster a culture of accountability and commitment within the entire client team.
    • Lead client engineering best practices: design reviews, coding standards, code reviews, tools improvements (and new tools integration), source control management, and CI-CD processes.
    • Ensure that future releases happen on strictly scheduled dates. Define, estimate and plan deliverables, pinpoint dependencies and risks.
    • Ensure the quality level is meeting our expectations. Supervise and participate-in all projects from staffing, technology/tools choices, risks evaluation, dependencies with other projects to ensure the best quality is achieved.
    • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimizing for reduced memory usage and increased real-time performance.
    • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems. Making sure that the delivered products are maintainable and flexible enough to change with the market.
    • Research new tools, techniques and processes and how they can benefit the studio.
    • Work closely with department leads to identify and set technical restrictions and ensure the team adheres to them.

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    About The Company

    We believe competitive games should be accessible, fun and rewarding.


    Set on a mission to build a new category of competitive games everyone can enjoy in short snackable sessions – introducing Lunchtime Esports.


    We believe multiplayer games are too hard to master without a significant time commitment. By making games accessible, everyone can compete at their own pace.


    With the blockchain backed technology, we create a competitive environment – Pixion League – where players compete to win rewards they truly own, bringing our vision of Play-to-Own to life.

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