Senior Environment Artist (Unity)

30 Minutes ago • 5 Years + • 3D Art

About the job

Job Description

Senior Environment Artist needed with 5+ years of experience in game environment creation using Unity. Responsibilities include developing high-quality game environments for a contemporary open-world third-person game (exterior/interior), collaborating with designers and programmers, importing and setting up assets in Unity, creating textures and materials, and setting up lighting and post-processing. Proficiency in 3D modeling, texturing (PBR), UV unwrapping, lighting, and understanding of composition and color theory are essential. Experience with UDIM, lightmaps, and game engines is highly valued. The role requires a strong portfolio showcasing successful released projects and willingness to complete a test assignment. The position is based in Cyprus.
Must have:
  • 5+ years experience as Environment Artist
  • Unity experience (prefabs, asset integration)
  • PBR texturing, lighting, UV unwrapping
  • Polygonal modeling, ZBrush/3DCoat skills
  • Strong portfolio, test assignment completion
Good to have:
  • Level design understanding
  • Git/SVN & documentation experience
  • Vegetation experience
  • Experience working with lightmaps

You are our person if you have:

  • 5 or more years of experience as an Environment Artist in the gaming industry
  • experience in creating game location environments in accordance with the complete pipeline in close cooperation with the development team
  • experience working with Texel Density, UDIM, collisions, UV (overlaps, trims, unwraps for a lightmap, atlases, extra channels), lighting, texturing for PBR
  • knowledge of Unity (working with prefabs, ability to integrate an asset at a basic level)
  • good culture of polygonal modeling
  • professional knowledge of basic 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop)
  • sculpting skills in zBrush / 3D Coat / Blender and their analogues
  • understanding of the nuances of texturing for a masked blend
  • knowledge and understanding of the principles of composition (rhythm, balance, counterform), lighting, and color theory
  • vast gaming experience, an eye for a good design
  • skill of collecting references
  • profile portfolio with examples of successful released projects
  • willingness to complete a test assignment

Will come in handy:

  • understanding of level design
  • experience working with Git/SVN and documentation
  • ability to work with vegetation
  • experience working with lightmaps

Some points on tasks:

  • creating high-quality and appealing game environments
  • developing the visuals of an open world for the third-person view in a contemporary setting (exterior/interior, working on details)
  • closely cooperating with game designers, the art department, programmers, and technical artists
  • searching for interesting artistic solutions and implementing them with the team
  • working with a large array of assets, importing them to Unity, and setting them up
  • creating high-quality textures and materials
  • setting up lighting, post processes, and color correction

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