Senior Environment Artist (Unity)

1 Month ago • 5 Years + • 3D Art • Undisclosed

About the job

Job Description

Senior Environment Artist needed with 5+ years of experience in game environment creation using Unity. Responsibilities include developing high-quality game environments for a contemporary open-world third-person game (exterior/interior), collaborating with designers and programmers, importing and setting up assets in Unity, creating textures and materials, and setting up lighting and post-processing. Proficiency in 3D modeling, texturing (PBR), UV unwrapping, lighting, and understanding of composition and color theory are essential. Experience with UDIM, lightmaps, and game engines is highly valued. The role requires a strong portfolio showcasing successful released projects and willingness to complete a test assignment. The position is based in Cyprus.
Must have:
  • 5+ years experience as Environment Artist
  • Unity experience (prefabs, asset integration)
  • PBR texturing, lighting, UV unwrapping
  • Polygonal modeling, ZBrush/3DCoat skills
  • Strong portfolio, test assignment completion
Good to have:
  • Level design understanding
  • Git/SVN & documentation experience
  • Vegetation experience
  • Experience working with lightmaps

You are our person if you have:

  • 5 or more years of experience as an Environment Artist in the gaming industry
  • experience in creating game location environments in accordance with the complete pipeline in close cooperation with the development team
  • experience working with Texel Density, UDIM, collisions, UV (overlaps, trims, unwraps for a lightmap, atlases, extra channels), lighting, texturing for PBR
  • knowledge of Unity (working with prefabs, ability to integrate an asset at a basic level)
  • good culture of polygonal modeling
  • professional knowledge of basic 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop)
  • sculpting skills in zBrush / 3D Coat / Blender and their analogues
  • understanding of the nuances of texturing for a masked blend
  • knowledge and understanding of the principles of composition (rhythm, balance, counterform), lighting, and color theory
  • vast gaming experience, an eye for a good design
  • skill of collecting references
  • profile portfolio with examples of successful released projects
  • willingness to complete a test assignment

Will come in handy:

  • understanding of level design
  • experience working with Git/SVN and documentation
  • ability to work with vegetation
  • experience working with lightmaps

Some points on tasks:

  • creating high-quality and appealing game environments
  • developing the visuals of an open world for the third-person view in a contemporary setting (exterior/interior, working on details)
  • closely cooperating with game designers, the art department, programmers, and technical artists
  • searching for interesting artistic solutions and implementing them with the team
  • working with a large array of assets, importing them to Unity, and setting them up
  • creating high-quality textures and materials
  • setting up lighting, post processes, and color correction

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

View All Jobs

Get notified when new jobs are added by Kefir Games

Similar Jobs

EvoPlay - Motion Designer

EvoPlay, (Remote)

QUANTIC DREAM - Senior Technical Designer

QUANTIC DREAM, Canada (Hybrid)

OtherSide Entertainment - World Builder / Level Designer

OtherSide Entertainment, United States (Remote)

Streamline Media Group  Inc  - 3D Environment Artist

Streamline Media Group Inc , Malaysia (On-Site)

MADFINGER Games - Senior Weapon Artist

MADFINGER Games, Czechia (On-Site)

Streamline Media Group  Inc  - Material Artist

Streamline Media Group Inc , Malaysia (On-Site)

Sledgehammer Games - Senior Lighting Artist

Sledgehammer Games, Canada (On-Site)

KAMMS Management Consultants  , - Tracking artist_ SynthEyes & Maya @ Remote

KAMMS Management Consultants ,, India (Remote)

VML - 3D Designer

VML, Malaysia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

FromSoftware - Motion Designer

FromSoftware, Japan (On-Site)

Microsoft - Gameplay Technical Animator

Microsoft, Canada (On-Site)

Remedy Entertainment Plc - Principal Hard Surface Artist

Remedy Entertainment Plc, Finland (On-Site)

Virtuos - Art Director

Virtuos, Vietnam (On-Site)

2K - Lead Environment Artist

2K, Canada (Hybrid)

Kefir Games - Middle Environment Artist

Kefir Games, Cyprus (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer

Hunarstreet Technologies , India (On-Site)

Rebellion - Lead VFX Artist - Strategic Shooter

Rebellion, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Cyprus

HYPERHUG - Senior Unity Developer

HYPERHUG, Cyprus (Remote)

Easy Brain - Product Manager

Easy Brain, Cyprus (Hybrid)

Nexters - 2D Artist

Nexters, Cyprus (Remote)

Easybrain - Senior Data Engineer

Easybrain, Cyprus (On-Site)

Nexters - Senior Unity Developer

Nexters, Cyprus (Remote)

Wargaming - Senior Game Designer (World of Tanks)

Wargaming, Cyprus (On-Site)

Kefir Games - QA Automation Engineer

Kefir Games, Cyprus (On-Site)

Nexters - Senior UX/UI Designer

Nexters, Cyprus (Remote)

Kefir Games - Middle Concept Artist

Kefir Games, Cyprus (On-Site)

Get notifed when new similar jobs are uploaded

3D Art Jobs

undefined - 3D Modeler

Chennai, Tamil Nadu, India (On-Site)

Greensky Games - 3D Artist (Generalist)

Greensky Games, Canada (Remote)

Mattel Asia Pacific - Sculptor

Mattel Asia Pacific, China (On-Site)

Kolibri Games - Lead 2D/3D Artist (f/m/d)

Kolibri Games, Germany (On-Site)

The Gang - Game Artist Intern

The Gang, Indonesia (Remote)

AAA Game Art Studio - 3D Artist (Blender)

AAA Game Art Studio, Sri Lanka (Remote)

FlyingCaps Technologies   - 3D Artist (Game Artist)

FlyingCaps Technologies , India (On-Site)

Get notifed when new similar jobs are uploaded