Middle Concept Artist

1 Hour ago • 3 Years +

About the job

SummaryBy Outscal

We're looking for a skilled Concept Artist with 3+ years of experience in the gaming or film industry. You'll be responsible for creating high-quality designs, collaborating with other artists, and ensuring the game's visual style is consistent. Strong drawing skills, understanding of design principles, and experience working with 3D models are essential.

You are our person if you have:

  • At least three years of experience working as a concept artist in the gaming or film industry
  • Advanced drawing skills, great artistic taste, understanding of the design principles as well as composition basics, plastic anatomy, and the theory of light, and confident stylization skills
  • Understanding of the specificities of 3D and limitations of the game engine and genre, ability to adapt to those conditions
  • Ability to work in different styles
  • Passion for games and knowledge of the gaming industry
  • Profile portfolio required

Will come in handy:

  • Knowledge of 3D packages for modeling, sculpting, and rendering.
  • Education in Arts

Some points on tasks:

  • Closely collaborating with the producer, other concept artists, and 3D artists to create high-quality designs that will determine the game's appearance
  • Actively participating in brainstorms and ART Syncs, contributing to the art, narrative, and product sides of the project
  • Working in collaboration with game designers to create concepts that best reflect the project's narrative
  • Conducting compliance control of the chosen styles and the quality of the project's concept artists' work
  • Developing unique visual designs and creating concept art of the characters and props for further 3D modeling
  • Rendering atmospheric concept art of locations and environment objects
  • Providing feedback on 3D models, effects, and animations based on created concepts for achieving the best results
  • Supervising the final implementation of art in the game
  • Developing art documentation

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