Middle Concept Artist

2 Months ago • 3 Years + • Concept Art • Undisclosed

About the job

Job Description

As a Middle Concept Artist, you will play a crucial role in shaping the visual identity of our game. You will collaborate with the production team, other concept artists, and 3D artists to create high-quality designs that define the game's appearance. Your responsibilities will include participating in brainstorms and ART Syncs, contributing to the artistic, narrative, and product aspects of the project. You will work closely with game designers to ensure your concepts align with the game's narrative. Additionally, you will conduct quality control on the chosen styles and the work of other concept artists, develop unique visual designs, create concept art for characters and props, render atmospheric concepts of locations and environments, provide feedback on 3D models, effects, and animations based on your concepts, supervise the final implementation of art in the game, and develop art documentation.
Must have:
  • At least three years of experience as a concept artist in gaming or film
  • Advanced drawing skills, great artistic taste, understanding of design principles, composition, plastic anatomy, theory of light, and confident stylization skills
  • Understanding of 3D specifics and game engine limitations, ability to adapt
  • Ability to work in different styles
  • Passion for games and knowledge of the gaming industry
  • Profile portfolio required
Good to have:
  • Knowledge of 3D packages for modeling, sculpting, and rendering
  • Education in Arts

You are our person if you have:

  • At least three years of experience working as a concept artist in the gaming or film industry
  • Advanced drawing skills, great artistic taste, understanding of the design principles as well as composition basics, plastic anatomy, and the theory of light, and confident stylization skills
  • Understanding of the specificities of 3D and limitations of the game engine and genre, ability to adapt to those conditions
  • Ability to work in different styles
  • Passion for games and knowledge of the gaming industry
  • Profile portfolio required

Will come in handy:

  • Knowledge of 3D packages for modeling, sculpting, and rendering.
  • Education in Arts

Some points on tasks:

  • Closely collaborating with the producer, other concept artists, and 3D artists to create high-quality designs that will determine the game's appearance
  • Actively participating in brainstorms and ART Syncs, contributing to the art, narrative, and product sides of the project
  • Working in collaboration with game designers to create concepts that best reflect the project's narrative
  • Conducting compliance control of the chosen styles and the quality of the project's concept artists' work
  • Developing unique visual designs and creating concept art of the characters and props for further 3D modeling
  • Rendering atmospheric concept art of locations and environment objects
  • Providing feedback on 3D models, effects, and animations based on created concepts for achieving the best results
  • Supervising the final implementation of art in the game
  • Developing art documentation
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