Realistic 3D Environment & Props Artist

2 Months ago • 3-5 Years • Environment Art

Job Summary

Job Description

Room 8 Studio seeks a highly experienced Realistic 3D Environment & Props Artist (Advanced Middle/Senior level) to create high-poly and low-poly models of photorealistic environments and hard-surface assets for AAA games. Responsibilities include sculpting in ZBrush, modeling in Max/Maya, UV unwrapping and texturing in Substance Painter and Designer, creating tiles and trims, working with multiple UV channels, and setting up assets in Unreal Engine, Unity, or Lumberyard. Candidates must demonstrate a strong understanding of modular asset creation, photorealism, and modern game pipelines. The role requires excellent communication and collaboration skills and proficiency in English.
Must have:
  • High-poly & low-poly modeling
  • ZBrush, Max/Maya, Substance Painter/Designer
  • UV unwrapping, texturing, baking
  • Modular asset creation
  • Game engine experience (Unreal, Unity, etc.)
  • Photoreal environment creation
  • Excellent communication skills
Good to have:
  • Plant creation pipelines
  • Scene assembly in game engines
Perks:
  • Competitive salary
  • Professional training & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave

Job Details

Next great challenge is coming:

We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • Modeling in Max / Maya;
  • Good UV unwrap and optimal UV packing;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Tiles and trims creation, working with multiple UV channels, Vertex paint;
  • Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

You’re a rockstar
if you have

  • Skills assembling assets into a scene in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good knowledge of pipelines for plants creation.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Make photorealistic texturing;
  • Work with game engines.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough),
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
  • health insurance, paid vacation and sick leave,
  • culture of diversity & inclusion to unite the most outstanding talents,
  • community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our

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