Game Economy Designer

2 Hours ago • 3 Years + • Game Design • Undisclosed

About the job

Job Description

Ubisoft seeks a Game Economy Designer to balance and document all game loop & progression systems (sources, sinks, tasks, objectives, rewards, and monetization). Responsibilities include designing balancing according to the Creative Director and Live Operations Director's vision, implementing monetization parameters, creating and maintaining documentation and designer tools (Excel tables, simulators), providing data-driven simulations and analysis, redefining system configuration pipelines, revamping existing tools, and fixing bugs/optimizing systems. The ideal candidate is passionate about games (especially RPGs or simulations/strategy games), possesses in-depth knowledge of the F2P/GaaS genre, understands mobile player behavior, and has shipped at least one game as an economic designer.
Must have:
  • Passionate about games, RPG experience
  • Deep knowledge of F2P/GaaS genre
  • Strong understanding of mobile player behavior
  • Shipped at least one game as economic designer
  • Experience with numeric design and data manipulation
  • Excellent analytical and problem-solving skills
Good to have:
  • Unreal Engine experience
  • Mobile platform development knowledge
  • MMORPG development experience
Perks:
  • Profit Sharing
  • Company Saving Plan
  • Paid Time Off
  • Navigo pass contribution
  • Lunch vouchers
  • Healthcare
  • Maternity/Paternity Leave
  • Gym access

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)

Key responsibilities

  • Be responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director’s vision, and to implement it with configuration parameters
  • Work directly with the Live ops Director on detailed balancing and implementation of monetization parameters
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live
  • Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
  • Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

  • Passionate about playing and making games, notably RPG games or simulation/strategy games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Detailed understanding of mobile players’ behaviours and latest business models trends
  • Strong understanding of a live game development phases and evolution
  • You already shipped at least a game as an economic designer
  • Strong experience working in a video game development team, ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus)
  • Specialized education in economic game design, and/or significant experience (at least 3 years) as an economic designer, in charge of balancing various game loop systems to create the right player experience
  • Strong experience in numeric design, and able to create and manipulate data sets with ease.
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • You have an analytical mind, and are able to translate analytical findings in actionable design solutions within the game
  • Attention to detail, meticulous and organized working habits
  • Fluent in English
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks  

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off. 

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.  

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.  

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.  

Recruitment process 

  • [45 minutes]: Visio call with a Recruiter 
  • [60 minutes]: Visio interview with Director
  • [60 minutes]: Visio interview with Team member

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Annecy, Auvergne-Rhône-Alpes, France (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

ION - React Native Developer, London

ION, United Kingdom (Hybrid)

Nintendo - Intern - IT Software Engineer

Nintendo, United States (On-Site)

Likewize - Fullstack Developer

Likewize, India (On-Site)

Homa games - Senior Unity Developer

Homa games, France (On-Site)

Nordcurrent - Game Designer

Nordcurrent, Poland (On-Site)

IGT - Game Designer (iGaming)

IGT, United Kingdom (Hybrid)

Playdead - Gameplay Programmer

Playdead, Denmark (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Microsoft - Software Engineer II - DevOps

Microsoft, India (On-Site)

Ajmera Infotech - Senior React Developer

Ajmera Infotech, India (On-Site)

NinjaVan - Senior Data Engineer

NinjaVan, India (On-Site)

Playrix - Golang Tech Lead

Playrix, Armenia (Remote)

Luxoft - Senior React Developer

Luxoft, Ukraine (Remote)

Overwolf - Senior Client Software Engineer

Overwolf, Israel (On-Site)

Rockstar Games - Senior Full Stack Engineer (C#/React)

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Assystems - Technicien Automatisme H/F

Assystems, France (On-Site)

Assystems - Chef de Projet MOA Data H/F

Assystems, France (On-Site)

Focus Home Interactive - Management Controller - Publishing

Focus Home Interactive, France (Hybrid)

Voodoo - Influencer Content Associate

Voodoo, France (Hybrid)

Ubisoft - Lead Artist

Ubisoft, France (Hybrid)

Haptic - Lead UI/UX Designer

Haptic, France (Remote)

Assystems - Superviseur de travaux H/F

Assystems, France (On-Site)

Get notifed when new similar jobs are uploaded

Game Design Jobs

Airlab Inc  - Game Artist (Mobile)

Airlab Inc , Canada (On-Site)

House of How - Design Intern - Sweden

House of How, Sweden (On-Site)

Hasbro - Software Development Engineer

Hasbro, United States (On-Site)

Black March Studios - Game Developer (Intern)

Black March Studios, India (Remote)

Meta - Technical Game Designer

Meta, United States (Remote)

SmileGate - Next Crossfire Combat System Planner

SmileGate, South Korea (On-Site)

Amanotes - Music Specialist

Amanotes, Vietnam (On-Site)

Voldex - Future Opportunities - Developer

Voldex, Canada (Remote)

Get notifed when new similar jobs are uploaded