Level Designer

15 Minutes ago • 2-3 Years
Level Design

Job Description

As a Level Designer at Techland, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels and quests within an open-world game. You will implement and adapt game mechanics, create and populate open-world gameplay elements like encounters and AI life, and collaborate closely with various specialists. Your role involves testing levels for bugs and gameplay issues, collecting feedback, and maintaining documentation to deliver engaging and aesthetically credible game environments for players.
Good To Have:
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).
Must Have:
  • Co-creating and transforming the project vision into a playable environment, including implementing and adapting game mechanics to space.
  • Creating and populating elements of Open-World gameplay like encounters, activities, population, and AI life.
  • Close cooperation with specialists from various fields (art, programming, design, audio, animation).
  • Testing levels for bugs, gameplay issues, and overall player experience, collecting and applying feedback.
  • Creating and maintaining documentation related to levels and gameplay.
  • Experience in game creation (at least 2-3 years or one published AAA project) as a Level Designer.
  • Ability to design and create engaging, understandable, diverse, attractive, and aesthetically credible game environments.
  • Good knowledge of game editors (Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's DevTools).
  • Understanding of indirect player guidance to achieve specific in-game objectives.
  • A good sense of what will play well and what will be frustrating.
  • Readiness to develop Techland's technology and engine in terms of level design.
  • Willingness to work collaboratively and share knowledge.
  • Good knowledge of English.
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for different occasions
  • Outstanding work atmosphere in a highly-skilled team
  • Flexible working hours
  • No dress code
  • Full support of a dedicated HR Business Partner
  • Constant stream of company newsletters, PR & project updates
  • Dedicated development budget for each employee
  • Extra two paid days for training and CSR
  • Stable career paths
  • Extensive internal and external training
  • Financing of English and Polish language classes
  • State-of-the-art offices with chillout zones
  • Fully equipped kitchen
  • Gym (Wrocław office)
  • Free car park (Warsaw limited amount of space)

Add these skills to join the top 1% applicants for this job

budget-management
oops
unreal
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Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.

Your daily tasks:

  • Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.
  • Creating and populating elements of Open-World gameplay - like encounters, open world activities, population, ai life, etc.
  • Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.
  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
  • Creating and maintaining documentation related to your own levels and gameplay.

Qualifications

  • Passion for making games.
  • Experience in game creation (at least 2-3 years of experience or one published AAA project) as a Level Designer.
  • Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".
  • A good sense of what will play well and what will be frustrating.
  • Readiness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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