1. Responsible for lighting layout according to game scenes and cutscene requirements to achieve relevant artistic atmosphere.
2. Responsible for material lighting work, optimizing character lighting effects in the environment.
3. Utilize film lighting theory combined with game effects to improve and advance lighting.
1. Majors in art, photography, digital media, or related fields, with a solid artistic foundation, good design ability, and artistic literacy.
2. Possess excellent aesthetic and control ability over light and shadow and color.
3. Proficient in UE engine, familiar with UE5 rendering and baking modules, proficient in Sequence module, and familiar with at least one modeling software.
4. Possess good communication skills, logical thinking ability, and high self-requirements.
5. Possess a strong sense of responsibility, teamwork spirit, and ability to withstand certain work pressure.
6. Love games and have a strong interest in game development.
(Please upload as an attachment with your resume, network drive links are not recommended. Personal websites/social media homepages are also welcome.)