Open World Level Designer

2 Months ago • 2 Years + • Level Design • Game Design

Job Summary

Job Description

As an Open World Level Designer at Techland, you'll be responsible for designing, scripting, and optimizing game areas and systems. Collaborating with various teams, you'll create engaging open-world experiences by designing in-game communities and activities, prototyping encounters, refining gameplay, and writing design documents. You'll work closely with programming, animation, modeling, art, quest, and level design teams, fostering a collaborative environment. This role requires owning game areas, delivering high quality, and integrating open-world systems like population and encounters. Experience with visual scripting tools and a passion for open-world RPGs are essential.
Must have:
  • 2+ years Open World design experience
  • Open-world content design
  • Visual scripting knowledge
  • Open-world system scripting
  • Positive attitude & proactive approach
  • Excellent English communication
Good to have:
  • AAA title shipping experience (Open World RPG)
  • Level design experience
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • No dress code
  • HR support
  • Development budget
  • Training days
  • Career paths
  • Internal/external training
  • Language classes
  • Chillout zones
  • Equipped kitchen
  • Gym (Wrocław)
  • Free car park (Wrocław/Warsaw)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As an Open World Level Designer, you will be responsible for designing, scripting, and optimizing areas and systems within the game to meet the director's vision and enhance player engagement. You will collaborate with various teams to deliver high-quality open-world experiences.

Your daily tasks:

 

  • Owning areas of the game and delivering them to a high quality.

  • Designing in-game communities and open world activities that align with the director's vision.

  • Prototyping/scripting encounters and refining the gameplay feel for specific open-world systems, then integrating them into the game.

  • Writing clear and consistent design documents for game mechanics and systems, ensuring they are fun and satisfying.

  • Working closely with departments such as Programming, Animation, Modeling, Art, Quest, and Level Design.

  • Creating an environment that encourages open dialogue and fosters new creative ideas.

Qualifications

  • A minimum of 2 years of experience as an open world, level, or game designer.

  • Experience in designing open-world content.

  • Knowledge of various visual scripting tools/languages.

  • Having experience or willingness to work with simple scripts connected with open world system like population and encounters.

  • Positive attitude and proactive approach.

  • Good command of English, as we operate entirely in English.

  • Passion for video games, with knowledge of the latest titles and trends, especially in Open World sRPG.

Nice to have:

  • Experience in shipping AAA titles, ideally with at least one shipped Open World RPG.

  • Experience in level design.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

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