Technical Character Artist

1 Year ago • 5 Years +

Job Details

About the job

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio — we're the team behind niji・journey.

We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames.

Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

If you love turn-based tactics games, please consider applying!

The Role:

Spellbrush, the world’s leading generative AI studio behind niji・journey, is looking for a Technical Character Artist to join us in creating the next 3D non-photorealistic (NPR) Character Creator.

What you’ll do:

  • Create a 3D non-photorealistic (NPR) Character Creator engine to power the next advances in creative visioning!
  • Use a high-level vision of stylized graphics (proportion, color, composition) to overcome technical challenges independently.
  • Work closely with the AI research team to assist in synthetic data processing for future model training.
  • NOTE: Proficiency with AI is not required! We can teach you how to use it well!

You might be a great fit if:

  • You have a sustained passion for rendering characters Ideally, we’re looking for someone with 5+ years of experience with Unity, Unreal Engine, or an equivalent rendering engine with strong knowledge of shaders and debugging. Prior experience designing and developing a 3D Non-photorealistic (NPR) Character Creator from scratch is highly desired.
  • You don’t cry when you see equations You’re not shy when it comes to numbers. You keep up-to-date with the latest rendering stacks, but you’re also good with deriving computational geometry primitives from fundamentals.
  • You are detail-oriented and love character customization. We want someone who can flesh out the most minute details, from changing eye colors and iris patterns to finetuning hair physics.
  • The anime aesthetic resonates with you. It's no secret – we're huge anime enthusiasts. A deep understanding of audiences who enjoy anime, mobile gacha games, and turn-based tactics games is critical to build successful connectivity across our marketing channels.
  • You're comfortable working on small, fast-paced, on-site teams Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility. We’re also an in-person studio. Our games team is at our office in downtown San Francisco, CA, 3-4x a week!
  • And you're excited about the potential of Generative AI. You'll also be working closely with some of the best AI researchers in the world: we develop all our own in-house models. You won’t be using Generative AI simply as a vehicle for producing cheap assets - we simply don’t believe that is an effective workflow. You’ll be working with the research team to explore the frontier of what is possible at the intersection of machine learning, art, and games.

The final base salary is dependent upon location, experience, fit, and other factors. In addition, we offer a generous compensation package that includes equity, top-tier employer-sponsored health, dental, and vision insurance, and additional perks!

At Spellbrush, we value creativity, collaboration, and innovation. If you're excited about working with cutting-edge technology and passionate about anime, gaming, and graphics engineering, we'd love to hear from you. Apply now to join our team as a Technical Character Artist!

To apply - please share your previous work experience/resume, Github, or portfolio and the name of the best waifu or husbando in your message!

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About The Company

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

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San Francisco, California, United States (On-Site)

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San Francisco, California, United States (On-Site)

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