The job involves working on the game logic as part of the technical design team. Responsibilities include actively participating in the development and improvement of the game's combat system, integrating and fine-tuning combat animations, player abilities, and opponent behavior. The role also involves collaborating with game designers to refine gameplay, prototype new features, and work with UE5 systems like Blueprints and the Gameplay Ability System. The game, made with Unreal Engine 5, focuses on cinematic gun-fu shootouts with features like a deep storyline, unique setting, and challenging battles.