User Acquisition Manager

1 Month ago • 3 Years +

Job Summary

Job Description

The User Acquisition Manager will be responsible for developing and executing user acquisition strategies for mobile, desktop, and console games. This involves managing advertising budgets, optimizing campaigns on various channels like Meta, Google Ads, and TikTok, and analyzing campaign data using BI tools. The role requires running A/B tests, working with creative teams, and staying updated on market trends. Collaboration with product, analytics, and marketing teams is crucial. The manager will also explore new traffic sources and participate in project launches.
Must have:
  • 3+ years of User Acquisition experience
  • Understanding of paid traffic channels
  • Experience with campaign analysis and BI tools
  • Hands-on experience with A/B testing and MMPs
  • Strong analytical mindset
  • Excellent communication skills
Good to have:
  • Technical background
  • Experience working with dev/analytics teams
Perks:
  • Work remotely from all around the world
  • Collaborative working atmosphere
  • Access to unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks

Job Details

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:

  • Develop and execute user acquisition strategies for mobile (iOS/Android), desktop (Steam), and console (PS/XBOX) games
  • Plan and manage advertising budgets, ensuring campaign efficiency based on key performance metrics
  • Launch, optimize, and scale paid campaigns across channels including Meta, Google Ads, AppLovin, Unity Ads, TikTok, Reddit, X (Twitter), and others
  • Run A/B tests on creatives, targeting, funnels, and offers
  • Analyze campaign data, build reports, work with BI tools, extract insights, and improve performance
  • Set up and verify accurate tracking and attribution through MMPs
  • Brief the creative team, test hypotheses, and evaluate the performance of ad creatives
  • Monitor competitors, market trends, and industry benchmarks, and apply findings in UA activities
  • Collaborate closely with product, analytics, and marketing teams; share expertise and help grow the UA function
  • Explore and test new traffic sources, acquisition approaches, and marketing channels
  • Participate in the launch of new projects — from soft launch to global release

What you need to succeed:

  • 3+ years of experience in User Acquisition for mobile, desktop, or console games
  • Strong understanding of paid traffic channels (Meta, Google Ads, AppLovin, Unity Ads, TikTok, etc.) and campaign optimization principles
  • Solid experience with campaign performance analysis, cohort metrics, and BI tools
  • Hands-on experience with A/B testing, attribution models, and working with MMPs (AppsFlyer, Adjust, etc.)
  • Strong analytical mindset — ability to draw data-driven conclusions and proactively optimize campaigns
  • Excellent communication skills and ability to work cross-functionally with product, marketing, and analytics teams
  • Experience working with creative teams: setting tasks, analyzing results, and scaling successful concepts
  • Curiosity and passion for testing new traffic sources, formats, and strategies
  • Self-starter with the ability to manage multiple projects and prioritize effectively

Nice to have:

  • Technical background or experience working closely with dev/analytics teams (e.g., event schemas, APIs, tracking setups)

What we offer:

  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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