Responsible for the top-level design of the world view for MOBA game skin series, constructing a unified and extensible narrative framework, and giving the skin series unique story cores and cultural symbols. Create independent character background stories, personality tags, and highly consistent camp relationships for each skin series. Plan dynamic comics, short stories, and other narrative forms to build an "explorable skin universe", stimulating players' enthusiasm for secondary creation. Work closely with the art team, proactively promote, and transform content settings into external visual effects. The ideal candidate should have over 5 years of game copywriting planning experience, deeply involved in the narrative design of at least 1 successful commercial game, and be familiar with the commercialization logic of MOBA category skins.