Senior Technical Artist

2 Months ago • 4 Years + • Technical Art

Job Summary

Job Description

As a Senior Technical Artist, you'll collaborate with the Art team to advance cutting-edge visuals, troubleshoot issues, provide technical guidance, and define art workflows and pipelines. Working with Technical Art Direction and Production, you'll ensure timely delivery to required standards, enhancing game quality. Key responsibilities include defining and maintaining art workflows, communicating pipelines, shader research and development, guiding artists, suggesting new technologies, troubleshooting with engineers, advising on performance constraints, and defining asset budgets. The role requires expert knowledge of game engines, 3D modeling tools (3ds Max, Maya, ZBrush), art pipelines, and at least one programming language (Python, C++).
Must have:
  • Expert game engine knowledge
  • 3D modeling expertise (3ds Max, Maya, ZBrush)
  • Deep understanding of art pipelines
  • Excellent communication skills
  • 4+ years experience as Technical Artist
Good to have:
  • Knowledge of Python or C++
  • Understanding of procedural asset creation
  • Familiarity with modern game graphics advancements
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials & company events
  • 25 Annual Leave + 8 bank holidays (UK)
  • Private Medical Insurance (UK)
  • Healthcare Cash Plan (UK)
  • Cycle2Work Scheme (UK)
  • Electric Car Charging (UK)

Job Details

As a Senior Technical Artist, you will be working alongside a talented Art team driving forwards cutting-edge visuals, investigating and fixing various issues, providing technical guidance, and defining art workflow and pipelines.

Working closely with Technical Art Direction and the Production team, you will ensure that your work is delivered on time and to the standards required, helping to increase the quality of the games.
Department
Art
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Fully remote
Reporting To
Roman Zawada

Key Responsibilities

Responsibilities

  • Work closely with the Art Director, Technical Director and Art teams to define and maintain art  workflows.
  • Clearly communicate and document art production pipelines.
  • Shader research and development.
  • Provide guidance to artists encouraging best working practices and strong asset organisation.
  • Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
  •  Work with engineers to troubleshoot issues and find solutions to help further enhance our art pipeline.
  • Provide clear guidance on technical performance constraints and help define asset budgets.

Requirements

Requirements

  • Expert knowledge of game engines and the technical constraints and challenges of game development.
  • Significant experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a video game environment.
  • Excellent technical understanding of art pipelines, memory and rendering budgets.
  • Excellent communication skills, and comfortable working across multiple teams.
  • Knowledge of at least one programming language (such as Python, C++).
  • Understanding of modern procedural asset creation techniques (Scanning, Marvellous).
  • Strong interest in the latest advancements in video game graphics and visual trends.
  • 4 years minimum experience as Technical Artist in the games industry.

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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