TEXTURING ARTIST

3 Months ago • 4 Years +

About the job

  • Our Artists are responsible creating a variety of 3D effects for advertising and digital projects. Read More

    Our Artists are responsible creating a variety of 3D effects for advertising and digital projects.

    Responsibilities:

    • Create high end textures for characters and environmental assets
    • Create efficient UVs with UDIM workflow
    • Coordinate with leads and look development team to achieve quality output

    Requirements

    • 4+ years of experience as Texturing artist
    • Knowledge of Maya, Zbrush, Mudbox, Mari, Photoshop, Arnold render
    • Shading and painting skills with good sense of colours to generate quality renders
    • Understanding of current CG / VFX production pipelines with a focus on Texrturing, lighting and FX
    • Coordinate with leads and supervisors for the smooth flow of the assets
    • Eager to adapt and learn the latest technological advancements in Texturing
    • Self-motivated, strong communication skills and a team-player

About The Company

Famulus is an Entertainment Company, delivering excellence in Creative Design, Animation, Visual Effects Development, Project Management and Construction Management. Our highly collaborative team of experts and dreamers consists of master planners, producers, creative directors, designers, artists, graphic designers and ride and attraction technicians, along with a world-class lineup of project-based consultants and freelance vendors. These professionals have extensive years of experience in developing projects and designing theme parks and attractions with industry heavyweights like Disney, Universal, DreamWorks, Paramount, MGM, Warner Bros., Sony Pictures and Industrial Light and Magic.

India (On-Site)

India (On-Site)

India (On-Site)

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