3D Hard Surface Artists (Mid to Senior Level)

4 Months ago • All levels
3D Art

Job Description

We are seeking skilled 3D Hard Surface Artists to join our AAA Art team. As a Hard Surface Artist, you will be responsible for designing and creating high-fidelity 3D weapon and vehicle assets using tools such as Autodesk Maya, ZBrush, Substance Painter, and Substance Designer. You'll ensure assets are optimized for real-time rendering while maintaining high quality and realism, develop efficient topology, UV layouts, and texture maps, and collaborate with concept artists and leads. The role involves adhering to project guidelines, participating in team meetings and critiques, and staying updated with industry trends. You will implement feedback and make revisions to meet quality expectations, fulfilling all responsibilities with diligence.
Must Have:
  • Design and create high fidelity 3D weapon & vehicles using tools like Autodesk Maya, ZBrush
  • Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
  • Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
  • Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
  • Adhere to project guidelines, keeping leads and project managers updated on task progress.

Add these skills to join the top 1% applicants for this job

texture-maps
rendering
autodesk-maya
substance-painter
zbrush
maya
autodesk

Our AAA Art team is growing!


Are you a skilled Hard Surface Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise in hard surface modeling to our exciting projects!

  • Design and create high fidelity hard surface 3D weapon & vehicles using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
  • Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
  • Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
  • Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
  • Adhere to project guidelines, keeping leads and project managers updated on task progress.
  • Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.
  • Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
  • Fulfill any other assigned responsibilities with diligence and a commitment to excellence

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Contact Us
hello@outscal.com
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