Art Director (Characters)

12 Months ago • All levels • Marketing

Job Summary

Job Description

Art Director (Characters) for Predecessor, an Action MOBA. Must have experience in art direction, character design, and live ops games.
Must have:
  • Art Direction
  • Character Design
  • Live Ops Games
  • Unreal Engine 5
Good to have:
  • UI/UX Design
  • Storyboarding
  • Marketing
  • F2P Game Cosmetics
Perks:
  • Remote Team
  • EMI Stock Options

Job Details

At Omeda Studios, we're a remote-first game development company with a passion for our debut title, Predecessor - an Action MOBA for PC and Consoles, currently in Early Access. We're on the hunt for skilled professionals ready to dive into creating engaging content for a game designed to captivate players for years. Join our growing team and embark on this exciting journey!

As a community-driven studio, we're all about developing games that resonate with our players. We believe in the power of community feedback to create immersive gaming experiences that are hard to put down.

Thanks to a successful $20 million Series A funding round, we're a vibrant mix of seasoned industry pros and talented community members, all committed to bringing our vision to life and tackling the challenges that lie ahead.

And this is where you come into play - we're on the lookout for an Art Director (Live-Ops) who can seamlessly integrate with our art style, create exceptional content that resonates with our community, and balance creative vision with business needs. Your mission will be to unblock and support the team, guiding them in making the right decisions that align with our strategic goals.

 

In This Role, You Will:

  • Direct the artistic vision of Predecessor, guiding the visual development of characters and skins within our live ops framework, ensuring alignment with our existing art direction.
  • Lead and inspire the Character Art Team, promoting a culture of creativity, innovation, efficiency, and sustainable work practices.
  • Collaborate with the team and production to develop strategies for art creation that balance high-quality visuals with efficient production methods to maximize value without compromising quality.
  • Implement best practices for art direction, adapting to evolving game needs and aligning with player expectations and market demands.
  • Drive conversations, challenge ideas, provide feedback, and make informed decisions throughout all development stages, balancing team capabilities, project requirements, and business goals.

 

What We're Looking For:

  • Experience in art direction or senior art leadership roles within the gaming industry, ideally with a focus on AA+ free-to-play titles.
  • Expertise in character and skin design, with a strong portfolio demonstrating creative and technical skill across a diverse roster of heroes, including humanoids, mechs, and creatures.
  • A deep understanding of trends and pop culture to identify opportunities and align game art with player interests, particularly in cosmetics and monetization strategies.
  • Proven track record of maintaining and refreshing a game's visual identity efficiently in live ops games.
  • Demonstrated ability to lead, inspire, and manage a character art team, fostering a positive, productive, and sustainable working environment.
  • Proficiency in Unreal Engine 5 and its art production pipelines, with the ability to set up templates, review assets independently.
  • Excellent communication skills, capable of articulating vision, feedback, and sustainable production strategies across departments.

 

Nice to Have:

  • Skills in additional areas such as UI/UX design, storyboarding, or marketing, broadening the scope of your artistic oversight and contributing to the game's overall success.
  • Previous involvement in a successful F2P game with a focus on cosmetics for monetization, understanding the specific challenges and opportunities.


Benefits:

  • 🌍 Global, remote team
  • 🏝️ 25 days of holiday
  • 📈 EMI Stock Options
  • ❤️‍🩹 Healthcare
  • ... and more to come!

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About The Company

We are a UK-based full remote video game studio developingPredecessor, a Third Person Action MOBA for PC and Console.

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