Designer (Systems)

1 Month ago • All levels • $50.96 PA - $63.94 PA

Job Summary

Job Description

As a Designer (Systems) at Insomniac, you will be responsible for developing designs for systems within an assigned project and implementing them in the game. This involves creating detailed technical documentation, visual design materials, and presentations that describe the layout, content, mechanics, systems, and features. You will design and develop player interactions and systems, including combat, navigation, progression, and economy for a single-player environment. This role also involves technical scripting, hands-on implementation within the editor, and implementing game systems such as economy, balance, progression, and ambient features. Additionally, you'll implement gameplay and game structure while working with the Gameplay Programming team to meet project goals and deadlines. This role requires addressing bugs and gameplay issues to ensure a polished product, and helping assess the progress, quality, and user-friendliness of the project.
Must have:
  • Create clear and concise technical documentation.
  • Design and develop player interactions and systems.
  • Technical scripting and hands-on implementation.
  • Implement gameplay and game structure.
Good to have:
  • Familiarity with Excel, Visual Scripting, Houdini and Python Scripting experience.

Job Details

Insomniac is looking for a new Designer. In this role you will be responsible for developing designs for systems for an assigned project and implements these designs in game.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates clear and concise written technical documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features.
  • Designs and develops player interactions and systems (including combat, navigation, progression, and economy) for a single player environment.
  • Technical scripting and hands on implementation within the editor.
  • Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product
  • Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
  • Helps create consistent implementation of gameplay by working to define best working practices, processes, standards, and conventions, for the design team.
  • Develops and implements game systems such as economy, balance, progression, ambient features, and/or game wide player activities.
  • PLUS: Familiarity with Excel, Visual Scripting, Houdini and Python Scripting experience

Supervisory Duties

This role has no supervisory duties.

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