The job involves collaborating with art leads and core production teams to define and promote concrete designs for projects. The responsibilities include providing concept analysis and design for scenes, characters, level layouts, and game props for pre-research projects. The role also requires being a member of the concept team, assisting with the design and implementation of game concepts and art styles, and producing high-quality designs and concepts based on a comprehensive understanding of the game world's settings. Additionally, it involves long-term exploration of the art styles and aesthetic types of game IPs.