Hard Surface Artist

12 Months ago • All levels

Job Summary

Job Description

Expression is a fully remote game developer looking for a Hard Surface Artist. The artist will create high-quality photorealistic vehicles, weapons, and props with a focus on accuracy and realism, collaborating with the hard surface team to align assets with the game's art direction. They will ensure assets are optimized for performance and incorporate design and gameplay needs into asset creation. The artist will also participate in playtests. The role involves continuous improvement through feedback and documenting workflows. The team works on exciting projects and is looking for someone passionate about mechanical design.
Must have:
  • Passion for weapons, vehicles, and anything mechanical.
  • Ability to research and collate reference material for assets.
  • Advanced knowledge of Blender and Substance.
  • Solid understanding of PBR workflows.
  • Excellent written and verbal communication skills.
  • Good working knowledge of Unreal Engine 4/5.
  • Experience working on at least one shipped AA/AAA FPS title.
Good to have:
  • Enthusiasm to grow and immerse in team culture
Perks:
  • Competitive salary
  • Flexible working hours
  • Remote working
  • 30 days annual leave in addition to all bank holidays
  • Private medical insurance with BUPA

Job Details

Expression is a fully remote game developer for console and PC, founded in 2022, and now home to 100+ talented team members.


We're proud to have already been recognised twice as a GamesIndustry.biz Best Places to Work - a reflection of our commitment to building an inclusive environment where everyone feels valued, respected and empowered to do their best work.


Our multi-disciplined team has shipped extraordinary games for some of the industry’s biggest studios and franchises. By attracting exceptional talent, we bring life, depth, and texture to the projects of our publishers and partners. At Expression, we don't just paint the picture - we tell the story!


We're currently working on several exciting projects and are looking for a Hard Surface Artist to join our growing team.


Responsibilities

  • Create high quality photorealistic vehicles, weapons and props with a strong focus on accuracy and realism
  • Demonstrate a passion for mechanical design and how form, function, and aesthetics intersect with gameplay 
  • Collaborate with the hard surface team to ensure all assets align with the game’s art direction and technical constraints
  • Ensure assets are optimized for performance while maintaining visual fidelity
  • Incorporate design and gameplay needs into asset creation
  • Accept and apply constructive feedback to continuously improve your craft and understanding of the subject matter
  • Assist in documenting your workflow, techniques and best practices as you progress
  • Participate in playtests to see how vehicles and weapons perform in-game and identify areas for improvement

What we’re looking for

  • Passion for weapons, vehicles and anything mechanical
  • An enthusiasm to grow and immerse yourself in a supportive team and studio culture
  • Ability to research and collate reference material for your assets
  • Advance knowledge of Blender and Substance
  • A solid understanding of PBR workflows
  • Excellent written and verbal communication skills
  • Good working knowledge of Unreal Engine 4/5
  • Experience working on at least one shipped AA/AAA FPS title

What we offer

  • Competitive salary
  • Flexible working hours
  • Remote working
  • 30 days annual leave in addition to all bank holidays
  • Private medical insurance with BUPA

Note - we can only accept applications from current UK residents who hold the right to work live and work in the UK

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