Level Designer

8 Months ago • 2-3 Years • Level Design

Job Summary

Job Description

As a Level Designer at Techland, you'll design, build, script, iterate, and optimize levels/quests in an open-world game. Responsibilities include co-creating playable environments, implementing game mechanics (AI, combat, player interactions), populating open-world gameplay elements (encounters, activities, AI life), collaborating with various specialists (art, programming, design), testing for bugs and player experience, collecting and applying feedback, and maintaining level documentation. The role requires passion for game creation, experience (2-3 years or one published AAA project), and proficiency in game editors (Unity, Unreal, etc.). You'll be responsible for creating engaging and understandable game environments that provide diverse and attractive gameplay.
Must have:
  • Passion for game creation
  • 2-3 years experience or 1 published AAA title
  • Game environment design expertise
  • Proficiency in game editors
  • Problem-solving skills
  • Gameplay understanding
  • Collaboration skills
  • Knowledge sharing
  • Good English
Good to have:
  • Basic architecture knowledge
  • Artistic skills
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts
  • Flexible working hours
  • No dress code
  • HR support
  • Development budget
  • Training days
  • Career paths
  • Training
  • Language classes
  • Chillout zones
  • Gym (Wrocław)
  • Free car park

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.

Your daily tasks:

  • Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.

  • Creating and populating elements of Open-World gameplay - like encounters, open world activities, population, ai life, etc.

  • Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.

  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.

  • Creating and maintaining documentation related to your own levels and gameplay.

Qualifications

  • Passion for making games.

  • Experience in game creation (at least 2-3 years of experience or one published AAA project) as a Level Designer.

  • Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.

  • Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.

  • Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".

  • A good sense of what will play well and what will be frustrating.

  • Readiness to develop our technology and engine in terms of level design.

  • Willingness to work with other people to achieve a common goal.

  • Willingness to share knowledge, exchange experiences, and think outside the box.

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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