Lighting Artist

7 Months ago • 5 Years + • $60,000 PA - $73,770 PA

Job Summary

Job Description

Senior Lighting Artist with 5+ years of experience in real-time lighting for video games. Expertise in Maya, Photoshop, and PBR rendering.
Must have:
  • Real-time Lighting
  • Video Game
  • Maya
  • Photoshop
Good to have:
  • Perforce
  • Real-time Shaders
  • Scripting
  • Lighting Aesthetics
Perks:
  • Hybrid Work
  • Remote Work

Job Details

About the job

We are looking for a Senior Lighting Artist (video games) to join the team! This is a contingent position that can be onsite/hybrid in Burbank, CA or remote in the US.


Responsibilities:

  • Implement, maintain, and refine real-time level and cinematic lighting.
  • Set up scene lights to consistently match color keys and concept art with an excellent understanding of project lighting style.
  • Self-direct and work independently, maintaining consistent, excellent aesthetics and technical quality in all lighting tasks.
  • Troubleshoot large scale scene files and rendering issues.
  • Troubleshoot materials for PBR (Physically Based Rendering) compliance.
  • Optimize and troubleshoot lighting issues related to performance.
  • Diagnose and fix lighting issues and bugs.
  • Work closely with other art departments to ensure assets are properly set up for lighting.
  • Collaborate with designers to ensure that the correct areas are emphasized for gameplay with clear player paths.
  • Work with Art Director and Lead Lighter to help further the lighting style of project(s).
  • Help tech artists and other senior lighting staff to test and debug new lighting technology.


Requirements:

  • 5+ years of experience as a Lighting Artist in video games is required.
  • Bachelor's degree in related field is required.
  • Strong knowledge of modern lighting techniques in real-time computer graphics.
  • Experience with source control with Perforce or the equivalent.
  • Strong understanding of real-time shaders and how they relate to lighting.
  • Solid understanding of scripting lighting interactions.
  • Strong understanding of Maya and Photoshop.
  • Strong understanding of lighting aesthetics, how lighting affects gameplay and guides the player, of real-time lighting and frame/memory optimizations, and how lighting affects physically based materials.


Details:

  • This is a contingent position that can be onsite/hybrid in Burbank, CA or remote in the US.
  • Hours: 8:00 am to 5:00 pm PST.
  • Location: onsite/hybrid in Burbank, CA or remote in the US.
  • Pay: Local - up to $73.77 | Remote - up to $65.58 (BOE)
  • This is a W-2 position. No B2C/C2C. No sponsorship.


Malone is an Equal Opportunity Employer.

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About The Company

Malone takes care of business by taking care of people.

We’re a national, full-service staffing provider that feels like working with a friend. You’ll always get our undivided attention, best ideas, and whatever-it-takes work ethic. Malone Workforce Solutions is proud to serve clients from more than 75 offices, for five decades and counting.

A “together one” approach means we’re always on your side. We never lose sight of the clients and candidates who’ve put their trust in Malone, or of the communities we serve. That’s how we’ve grown our values-based, family-oriented business to national prominence.

Malone Highlights

● The complete workforce resource, with more than 75 offices operating in more than 40 states

● Four distinct divisions to serve you: Commercial, Professional, Healthcare, and Business Services

● More than 11,000 associates working each week at client locations across the U.S.

● Recognized as one of the 50 largest U.S. staffing firms and 15 largest U.S. industrial staffing firms

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Looking for talent?

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We view every engagement as an opportunity to craft a perfectly-customized hiring strategy, which means you aren’t forced into one preset way of doing things. Our flexibility and creativity set us apart.

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