Senior Character Artist
GLu Mobile
Job Summary
Electronic Arts is seeking a Senior Character Artist for EA Create Characters, a team known for work on titles like Battlefield and Dragon Age. The role involves guiding the entire character creation process, from scan data to in-game models, including neutral heads, blendshapes, bodies, and costumes. The artist will use industry-standard and in-house tools, collaborating with leads and directors to ensure high-quality content across multiple EA teams.
Must Have
- Use provided concept art and references to create highly detailed character and creature models.
- Create high poly models, UVs, in-game topology, and textures within technical constraints.
- Help the team develop and push past current boundaries.
- Perform blendshape creation.
- Collaborate with client partners through art reviews.
- Work with external vendors to maintain quality.
- Document workflows for fellow team members.
- 7+ years experience in Character art for games or films.
- Expert understanding of human anatomy, proportion, silhouette, topology, and deformation.
- Highly skilled at sculpting, modeling, texturing, and shading characters and assets.
- Very strong portfolio showing high quality characters.
- Keen eye for form, lighting, colors, and composition.
Good to Have
- Game Engine Experience (Commercial or Proprietary)
- Understanding of FACS
- Grooming Skills
Perks & Benefits
- 3 weeks per year vacation to start
- 10 days per year of sick time
- Extended health coverage
- Dental coverage
- Vision coverage
- Basic life insurance
- Healthcare coverage
- Mental well-being support
- Retirement savings
- Paid time off
- Family leaves
- Complimentary games
Job Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.
Characters
EA Create Characters, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Battlefield, Dragon Age, Dead Space, and Need for Speed, Star Wars, UFC, FC to name a few; and we're looking for a Character Artist to work on upcoming titles. This role will report into the Blendshapes Director.
Character Artist
As a Character Artist, you guide the entire creation process of characters. This will include working with scan data and photos to create the neutral head, blendshapes, body and costumes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Character Artist, the Character Art Director and Animation Director to ensure content is meeting the quality bar.
Responsibilities:
- Use provided concept art and references to create highly detailed character and creature models
- Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints.
- Help the team developing and pushing past our current boundaries
- Blendshape creation
- Collaboration with our client partners through art reviews
- Work with external vendors to maintain quality
- Document workflows that will be used by fellow team members
Qualifications:
- 7+ years experience in Character in games or films
- Experience working with Maya, ZBrush, Substance Painter, Wrap4D
- Knowledge of Marvelous Designer
- Expert understanding of human anatomy, proportion, silhouette, topology and deformation
- Highly skilled at sculpting, modeling, texturing, shading characters and assets for games or films
- Very strong portfolio showing high quality characters
- Keen eye to form, lighting, colors and composition
Bonus:
- Game Engine Experience (Commercial or Proprietary)
- Understanding of FACS
- Grooming Skills
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$111,600 - $152,800 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.