SENIOR MACHINE COMBAT DESIGNER

6 Months ago • All levels • Combat Design • Undisclosed

About the job

Job Description

Senior Combat Designer at Guerrilla, building machine enemies for Horizon franchise. Requires strong AI, animation, and visual scripting experience.
Must have:
  • Enemy Design
  • AI Behavior
  • Visual Scripting
  • Animation Systems
Good to have:
  • Third-Person Combat
  • Prototyping
  • Constructive Feedback
  • Player Feedback
Perks:
  • Visa Support
  • Hybrid Work

wGuerrilla is looking for an experienced and passionate Senior Combat Designer to help create a variety of Machine enemies that are spectacular, challenging and memorable to fight cooperatively. We are searching for a seasoned candidate with a keen understanding of what makes a good enemy design that challenges a variety of player skills.

What you will do

As a Senior Combat Designer at Guerrilla, you will:

  • Work closely with your Lead Combat Designer to design, prototype and implement multiple machine enemies that provide variety of challenges against multiple players
  • Design, implement & update behaviors on iconic machines of the Horizon franchise as well as new machines
  • Work closely in a multi-disciplinary team to develop each machines from concept to release
  • Use metrics, player feedback, and a multitude of diverse analytics to improve and refine each machine over time

Who you are

We’d love to hear from you if you:

  • Have substantial experience and technical expertise in building enemies (complex entities, working with animation, AI behavior, group behavior). 
  • Are experienced in visual scripting languages (Blueprint, Node Graphs, and so on).
  • Can work with animation driven systems and are familiar with the challenges of state replication.
  • Bring concrete examples of your work and can clearly convey the design process behind your creations. 
  • Have had your ideas go through a full production cycle, from inception to launch.
  • Have shipped at least one AAA game where you were heavily involved in, or in charge of AI Enemy design.
  • Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
  • Like working with hands-on prototypes.
  • Are comfortable with providing and receiving constructive feedback..
  • Have good written and verbal communication skills.
  • Are self-motivated and take initiative.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

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