We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
We are looking for either a Technical Artist with deep knowledge of Technical Animation, or a Technical Animator with Technical Art skills to join our newest game team for a recently started project. You will work closely with our game designers, artists, and programmers to create high-quality and performant game environments, character animations, and rigs.
You will be responsible for developing character animation systems, building functional character rigs, and improving the character art production pipeline.
Our team and work environment are highly agile, collaborative, and creative, thus giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as a performance evangelist. You will tie disciplines together and improve the overall workflow on this project. We are at the beginning of something exciting, and we need you to be an excellent problem-solver with strong communication skills. We hope that you thrive in working in a highly creative and collaborative work environment!
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC.
We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.
At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.