Technical Animator/Artist

5 Months ago • All levels • Animation

About the job

Job Description

Technical Animator/Artist for game development at Fatshark, must have experience with Unreal Engine animation systems, HumanIK rig in MotionBuilder, Python, and art workflows.
Must have:
  • Unreal Engine
  • HumanIK rig
  • Python programming
  • Art workflows
Good to have:
  • UE5 Control Rig
  • Blueprints
  • C++ programming
  • Shader authoring
Perks:
  • Dog-friendly office
  • Health benefits
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We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

We are looking for either a Technical Artist with deep knowledge of Technical Animation, or a Technical Animator with Technical Art skills to join our newest game team for a recently started project. You will work closely with our game designers, artists, and programmers to create high-quality and performant game environments, character animations, and rigs.

You will be responsible for developing character animation systems, building functional character rigs, and improving the character art production pipeline.

Our team and work environment are highly agile, collaborative, and creative, thus giving individual team members a lot of influence along with responsibility. You will have a central role in our production and will act as a performance evangelist. You will tie disciplines together and improve the overall workflow on this project. We are at the beginning of something exciting, and we need you to be an excellent problem-solver with strong communication skills. We hope that you thrive in working in a highly creative and collaborative work environment!

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Dog friendly office located in central Stockholm

What you'll do

  • Interact closely with Animation, Technical Art, Art, and Code to establish and improve pipelines, tools, and runtime systems
  • Play a key role in designing and building pipelines for animation and art
  • Develop character animation systems and build functional rigs for both humanoid characters as well as various critters
  • Build high-quality and performant functional gameplay assets in collaboration with other team members
  • Act as a liaison between animators, programmers, artists, and designers
  • Assist in keeping content balanced in terms of material, lighting, and PBR guidelines
  • Provide guidance/mentorship to colleagues

Required qualifications

  • Knowledge of animation tools/workflows and building animation pipelines
  • Strong skills in working with the HumanIK rig in Autodesk MotionBuilder
  • Extensive knowledge of Unreal Engine animation systems (Animation Blueprints, AnimMontage logic etc.)
  • Good knowledge of runtime procedural animation setups
  • Good understanding of animation principles
  • Comfortable with Python programming
  • Great understanding of art workflows and strong habit of organizing and structuring your and others work
  • Excellent spoken and written English
  • Strong problem-solving skills

Bonus qualifications

  • Good knowledge of UE5’s Control Rig
  • Deep knowledge of Blueprints
  • Programming skills (C++, Lua, etc.)
  • Strong shader authoring skills
  • Great understanding of modern rendering pipelines
  • Skills in graph or text based shader authoring (such as Unreal SG / Unity SG /HLSL)
  • Keyframe animation, facial animation, motion capture
  • Proficiency in 3D software like Blender, Maya, Substance Designer
  • Familiar with procedural workflows
  • A passion for video games

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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