Audio Programmer

1 Year ago • All levels • Sound Design

Job Summary

Job Description

Audio Programmer for open-world games. Must have C/C++, sound/game dev experience and passion for sound.
Must have:
  • C/C++ Proficiency
  • Sound/Game Dev
  • Passion for Sound
  • Wwise Integration
Good to have:
  • Acoustics Experience
  • Open-World Audio
  • Physics Integration
  • Havok Experience
Perks:
  • Creative Freedom
  • Open-World Innovation

Job Details

Avalanche Studios Group is hiring an Audio Programmer for our central technology organization in Malmö. Central Tech is our core technology team and we innovate in areas that push the boundaries for what open-world sandbox gaming means as well as improve, optimize and support our existing core technology. As an Audio Programmer, you will get the opportunity to continue developing and contributing with new innovations to our already ambitious audio technology.

Sounds like fun to you? Do you feel you have the skills for this? Then we would love to hear from you!

The Position

As an Audio Programmer, you will be responsible for designing, developing, optimizing and maintaining the audio code in our Apex engine. This will involve using our in-house sound development tools as well as a middleware API and our C++ game engine code. You will work closely with the runtime programmers, game teams and sound designers to raise the bar for our great open-world games and you will be instrumental in our efforts to innovate within the area of sound in an open world.  A lot of potential to make organic setups and freedom to drive your work forward.

Responsibilities

    • Support and contribute to proactive planning for the direction of audio in the Apex engine to raise the overall quality and performance of our games
    • Maintain and improve the integration of Wwise in the Apex engine 
    • Continue to innovate, optimize and maintain the acoustics part of audio tech
    • Maintain and find areas for improvements of how we work with audio in our open-world engine.
    • Continue to innovate, optimize and maintain the integration of audio with physics and Havok in particular.

Required Qualifications

    • Proficient level of C/C++
    • Experience in sound and/or game system development
    • A strong passion for sound and games
The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

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