Game Designer (Combat)

4 Weeks ago • All levels • Combat Design

About the job

Job Description

Avalanche Studios Group seeks a Game Designer (Combat) to contribute to an unannounced AAA title. Responsibilities include designing and balancing combat mechanics, systems, and prototyping player/enemy interactions using in-house tools. Collaboration with various teams (Narrative, Gameplay, Animation, etc.) is crucial to realizing the game's combat vision. The role involves owning specific combat design areas, implementing features and systems, producing clear documentation (storyboards), and ensuring deadlines are met. Experience with game editors (UnrealEd/Hammer), basic programming/scripting (Python, Lua), and strong game design fundamentals are key.
Must have:
  • Solid game design experience
  • Experience with at least one released title with combat elements
  • Proficiency with game editors (UnrealEd/Hammer)
  • Basic programming/scripting knowledge
  • Strong analytical and problem-solving skills
Good to have:
  • Experience with Python or Lua
  • Experience with Unreal Engine
Avalanche Studios Group is looking for a Game Designer (Combat) to join our team to work on an unannounced AAA title. Avalanche Studios is dedicated to ambitious, AAA open-world games like the Just Cause series, Mad Max and Rage 2.

The Position
As a Game Designer at Avalanche Studios, you will be responsible for designing and balancing content, combat-related systems and prototyping tactile player character/enemy mechanics using our in-house tools. You will play a crucial role, as part of a design team and in collaboration with other disciplines, in shaping the PVE combat experience of our unannounced title.

In this position, you will collaborate closely with the Narrative Designers, Gameplay and System Designers, Animators, Coders, Sound Designers, Artists, and other key stakeholders to effectively realize the team leadership’s vision for the game’s combat experience. As part of the responsibilities for this role. You will own specific Combat Design areas, as well as organize and help execute the implementation of combat features and systems.

What you'll do:

  • Design satisfying character combat mechanics and engaging combat experiences
  • Utilize our in-house tools to prototype player character mechanics or AI mechanics 
  • Balance content and tune combat-related systems
  • Able to successfully produce results individually and as part of a combat design team
  • Produce clear documentation and simple storyboards to illustrate combat mechanics

Who you are:

  • Solid working experience as a designer or in other comparable positions within the games industry
  • Experience from at least one released title containing combat elements
  • Experience working with game editors such as UnrealEd/Hammer
  • Basic understanding of programming and, ideally, scripting experience/knowledge (Python, LUA or equal)
  • Strong knowledge of game design fundamentals and player fantasies
  • Strong analytical and problem-solving skills
  • Understand the importance of keeping deadlines, and working towards both high-level vision and specific goals
  • Excellent written and verbal communication skills (English)
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Liverpool, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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