Destiny Combat Area Lead

1 Month ago • 1-2 Years • Combat Design • $151,000 PA - $180,000 PA

Job Summary

Job Description

Bungie Studios seeks an experienced Destiny Combat Area Lead to direct multidisciplinary teams in crafting and enhancing Destiny's core action combat gameplay. Responsibilities include coordinating communication across teams, setting design direction, translating directorial vision into actionable goals, evaluating proposed features, providing feedback to various teams (Gameplay, Sandbox Systems, Combatants, AI, Bosses), and communicating progress to game directors. The role requires leading teams to create compelling action game ecosystems, ensuring collaboration, and mentoring team members. This includes managing live-game combat balance and tuning updates. The ideal candidate possesses extensive knowledge of player character systems, AI combat systems, encounter design, game engines, and a passion for FPS action combat.
Must have:
  • Lead interdisciplinary teams
  • Set design direction & propose upgrades
  • Translate high-level goals into actionable tasks
  • Evaluate & commit to features/updates
  • Provide feedback & support to teams
  • Communicate progress to game directors
  • Manage live-game updates & balance
  • Extensive FPS combat knowledge
Good to have:
  • People management
  • Discipline leadership
  • Live-service game experience
Perks:
  • Competitive salary
  • Discretionary bonus
  • Comprehensive healthcare
  • 401k matching
  • Flexible time off
  • Paid parental leave
  • Social clubs

Job Details

Do you enjoy tight, intrinsically fun moment to moment action gameplay? Do you replay missions and fight through amazing environments just for the fun of it? Do you find yourself daydreaming of the dozens of ways you can overcome the hardest combat puzzles in Destiny? Do you think of ways to solve problems systemically to make as broad of an impact as possible?

Bungie Studios is looking for an experienced and passionate design lead with a strong eye towards the intrinsic fun of FPS action combat in Destiny worlds to lead multidisciplinary teams working on the content, systems, and tools that make our action combat and activity content first-class.

As the Combat Area Lead, you will work closely with the Core Game Creative Director and lead teams of designers, artists, engineers, and testers responsible for crafting, maintaining, and upgrading the first-class action game that makes up Destiny’s core gameplay. At the same time, you will be leading teams looking for opportunities to upgrade existing systems and further delight players with new ways to play and express themselves in Destiny. You will ensure that your area collaborates well with peers and other teams to improve the combat and sandbox throughout the game. You will mentor and guide your area to ensure their work creates amazing player experiences and advances their craft. 

All positions at Bungie are subject to onboarding and working virtually/remotely.

RESPONSIBILITIES

You are the leader of multiple interdisciplinary teams who create a compelling action game ecosystem in Destiny. You will be accountable for: 

  • Coordinating communication between the small teams responsible for Destiny’s combat systems and the rest of the organization
  • Setting high-level design direction for these teams and proposing upgrades to existing content and systems
  • Translating direction from game directors into actionable goals for the Combat area to implement
  • Evaluating and committing to features or updates proposed by the teams
  • Providing ongoing feedback and support to the work being done by Gameplay, Sandbox Systems & Workflow, Combatants, AI Systems, and Bosses
  • Communicating the progress and relative importance of these features upward to game directors
  • Evaluating and committing to live-game updates to combat balance and tuning

REQUIRED SKILLS

  • Experience successfully leading multiple interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers
  • Passion for interdisciplinary collaboration and effective compromise 
  • Proven ability to interpret and achieve high-level experience goals set by game directors
  • Outstanding ability to balance asks for short-term problems alongside long-term goals
  • Commitment to creating a positive work environment
  • Self-motivated with an ability to inspire and motivate your team
  • Extensive knowledge of player character systems, AI combat systems, and encounter design for first person shooter games
  • In-depth understanding of game engines, technology, and the game development process
  • Experience with many types of action games (FPS, 3rd person, melee combat, ARPG, etc.) and online play (cooperative, competitive, shooter, MMO, etc.)
  • Outstanding oral and written communication skills
  • Excellent math skills, great game feel sense, strong systems design rigor, and a sense for quality mission pacing
  • Passion for the Destiny action game and a broad understanding of all of Destiny’s different combat experiences

NICE-TO-SKILLS

  • People management experience
  • Discipline-leadership experience 
  • Experience developing live-service games
Listed below is this role's base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: to see all the perks that come with joining Bungie.
Bellevue Pay Range
$151,000$180,000 USD
 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Similar Jobs

Ubisoft - Level Design Director

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
3 Weeks ago
Intel Corporation - CPU-SoC Silicon Design Engineering Part Time Intern

Intel Corporation

Kedah, Malaysia (On-Site)
2 Months ago
Rebellion - Level Designer

Rebellion

Warwick, England, United Kingdom (Hybrid)
2 Weeks ago
PENN Interactive - Staff Software Developer, Pricing Engine

PENN Interactive

Philadelphia, Pennsylvania, United States (Hybrid)
1 Month ago
Virtuos - Lead Level Artist

Virtuos

China (On-Site)
4 Months ago
Light Speed Studios - コンバットデザイナー|Combat Designer

Light Speed Studios

Osaka, Osaka, Japan (On-Site)
3 Months ago
PlayStation Global - Baseball Test Analyst

PlayStation Global

Carlsbad, California, United States (On-Site)
5 Months ago
Undead Labs - Senior Combat Designer

Undead Labs

Seattle, Washington, United States (On-Site)
1 Week ago
PlayStation Global - Producer

PlayStation Global

Utrecht, Utrecht, Netherlands (On-Site)
3 Weeks ago
PlayStation Global - Director of Development Strategy and Support

PlayStation Global

Montreal, Quebec, Canada (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

King - Senior Game Designer

King

(On-Site)
1 Week ago
Epic Games - Technical Designer

Epic Games

Cary, North Carolina, United States (On-Site)
2 Weeks ago
CD PROJEKT RED - Senior Environment Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
4 Months ago
Playrix - Lead Location Designer

Playrix

Georgia (Remote)
3 Months ago
Remedy Entertainment Plc - Senior Lighting Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
2 Months ago
JustPlay - Playable Ads Developer

JustPlay

Berlin, Berlin, Germany (Hybrid)
1 Week ago
Enphase Energy - Staff Front-end Design (Drupal)

Enphase Energy

Bengaluru, Karnataka, India (On-Site)
2 Months ago
undefined - Principal Player Combat & Gameplay Designer

Bellevue, Washington, United States (On-Site)
4 Months ago
Amber - 3D Level Designer (Project Based)

Amber

Brazil (On-Site)
6 Months ago
Ubisoft - Retainer Dance Level Designer

Ubisoft

Pune, Maharashtra, India (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Combat Design Jobs

Ourpalm - Combat Planner

Ourpalm

Beijing, Beijing, China (On-Site)
1 Week ago
Sony Interactive Entertainment - システムソフトウェア開発(PlayStationシステムソフトウェアのUX開発)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Months ago
Sony Interactive Entertainment - ゲームプレイプログラマー・Gameplay Programmer/Team ASOBI

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Months ago
PlayStation Global - Director of Development Strategy and Support

PlayStation Global

United States (Remote)
5 Months ago
Riot Games - Senior Game Designer, Combat

Riot Games

Shanghai, Shanghai, China (On-Site)
4 Months ago
Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Traditional Chinese) (Part-time)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
1 Month ago
Tencent - Senior Combat Designer

Tencent

Beijing, Beijing, China (On-Site)
2 Months ago
Intrepid Studios,  Inc  - Lead Combat Designer

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
1 Week ago
Sony Interactive Entertainment - AI/機械学習エンジニア

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
2 Months ago
SmileGate - Client Developer (Combat Content) - Lost Ark Mobile

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded