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Senior Environment Artist

9 Months ago • 5 Years +

Job Summary

Job Description

Senior Environment Artist with 5+ years of experience in AAA games, strong modeling & texturing skills, and experience with Unreal Engine or similar.
Must have:
  • Environment Artist
  • 3D Modeling
  • AAA Experience
  • Unreal Engine
Good to have:
  • Stylized Art
  • Substance Suite
  • Art Fundamentals
  • Architecture
Perks:
  • Unlimited Coaching
  • Stock Options

Job Details

As our new Senior Environment Artist, you will drive the story of our game with art. Visual story telling using set dress and the crafting the highest quality assets are your passions. You have a drive for excellence that you use to inspire the team around you.

Working closely with the Lead Environment Artist, Design Team, and Art Direction, you will ensure that all aspects of our world look exceptional.

Responsibilities

  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story and gameplay elements.
  • Work closely with the Lead Environment Artist and Art Director to create high quality 3D environment art.
  • Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
  • Stay up-to-date on the latest industry tools and work with our engineers and tech artist department to bring them into our workflow.
  • Create a broad range of environment assets that include architecture, nature and props from both concept and photo reference.
  • Ensure assets and environments conform to the defined technical and artistic requirements.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Mentor and inspire junior artists.
  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.
  • Use a world editor you will populate and set dress our game world using a variety of 3D assets.
  • Collaborate closely with other departments within the studio (Script, Animation, VFX etc.) to ensure project goals are met.
  • Support the outsource pipeline to ensure quality is being maintained.
  • Achieve a high level of artistic fidelity while maintaining engine budgets, limits, and memory constraints.

Requirements

  • A solid portfolio demonstrating experience in the creation of high quality, high resolution 3D assets, UV maps and textures - And environment creation process, from start to finish
  • Professional experience and understanding of stylised art style
  • A minimum of 5 years professional experience as an artist in the games industry with at least 1 AAA shipped title.
  • Strong modelling skill and experience in a major 3d package.
  • Experience with texture creation/authoring tools such as the Substance Suite.
  • Experience working with a game engine (Unreal, Unity or similar).
  • A strong understanding of art fundamentals.
  • An appreciation for architecture and design.
  • Strong communication skills with the capability to successfully work across multiple teams.
  • A positive, collaborative and professional working attitude.
  • Proven ability to work within a team environment.
  • Strong English skills, both written and verbal.
  • Comfortable working quickly within an iterative development process

Our Global Benefits & Perks

  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Compassionate Leave — regardless of who it is, whether you’ve miscarried, or a lost a pet, you don’t need to tell us why
  • Caregiver Leave — up to 5 days each year to support your loved ones
  • Pension scheme — to finance those golden years
  • Socials —office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!


If you’re based in the UK

  • 29 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Long Service Days - 2 extra days added on your 2nd & 4th anniversaries with us.
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Enhanced Family Leave after 2 years' service - Primary caregivers; 13 weeks full pay, 13 weeks half pay, Secondary caregivers; 2 weeks full pay
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
Please note: Our benefits are reviewed annually and subject to change.

About us

Build A Rocket Boy is developing EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure.

We are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time. We’re a creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.

If you want to feel comfortable, inspired, and appreciated in your work pursuits then come join us. We have offices in Edinburgh, Budapest and can consider WFH candidates for specific roles.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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