Technical Game Designer (UE5)

1 Month ago • 2 Years +

Job Summary

Job Description

The job involves working on the game logic as part of the technical design team. Responsibilities include actively participating in the development and improvement of the game's combat system, integrating and fine-tuning combat animations, player abilities, and opponent behavior. The role also involves collaborating with game designers to refine gameplay, prototype new features, and work with UE5 systems like Blueprints and the Gameplay Ability System. The game, made with Unreal Engine 5, focuses on cinematic gun-fu shootouts with features like a deep storyline, unique setting, and challenging battles.
Must have:
  • Experience with UE5/UE4 using Blueprints for 2 years or more.
  • Ability to debug and identify issues.
  • Strong teamwork skills, attention to detail, and accuracy.
  • Fluent communication in Russian.
Good to have:
  • Portfolio showcasing personal game projects or demos.

Job Details

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles. Responsibilities:
  • Work on the game logic as part of the technical design team.
  • Actively participate in the development and improvement of the game's combat system, integrate and fine-tune combat animations, player abilities, opponent behavior, etc.
  • Collaborate with the team's game designers to fine-tune and polish the gameplay experience, including opponent and boss behavior, animation timing, attacks, and more.
  • Prototype new game features.
  • Work with UE5 systems related to gameplay logic and animation, such as Blueprints and the Gameplay Ability System.
What we are looking for:
  • Experience working with UE5/UE4, particularly with Blueprints, for 2 years or more.
  • Ability to independently debug and identify issues to be addressed and fixed by project programmers.
  • Strong teamwork skills, attention to detail, and accuracy.
  • Fluent communication in Russian.
Would be a plus:
  • Portfolio showcasing personal game projects or demos of any complexity.

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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