About the job

SummaryBy Outscal

Character Artist Intern at Electronic Arts, Guildford, UK. Sculpt high-res 3D characters, create low poly models, texturize using Substance Painter, and collaborate with other departments. Must have Zbrush, Substance Painter, Photoshop, and Maya experience.

Contract: Temporary Full-Time - 12 months

Location: Guildford

Work Model: Hybrid

Electronic Arts Inc. is a global leader in interactive entertainment.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".

The Challenge Ahead

Criterion - For more than twenty years, Criterion Games has entertained millions of players around the world with our award-winning games, such as Burnout, Battlefield, Star Wars Battlefront and Need for Speed. We are a team of accomplished people who create games with joy and passion. At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective.

Qualifications:

  • You are currently studying at a university/vocational school that has a planned internship period (not a graduate)
  • You are available to commence a full-time, 12 month placement in July 2025
  • You are located and eligible to work in Guildford, UK without the need for visa/relocation support

Responsibilities:

  • Sculpt High-Res 3D characters and their outfits, both realistic and stylised
  • Create Low Poly models with UVs
  • Texturise them with Substance Painter (or equivalent 3D or 2D packages)
  • Work with other departments (Animation/Design) so the asset follows technical guidelines
  • You will learn and be given the opportunity to put in the technical standards for the clothing pipeline

Required Skills:

  • Zbrush
  • Substance Painter
  • Photoshop
  • Maya (or equivalent 3D Package)
  • Character modelling and texturing
  • Good understanding of human anatomy and clothing behaviour
  • Experience with shapes, colours, lighting, expressions and poses
  • Receive feedback from Art Directors and Leads

Desired Skills:

  • Functional knowledge of PBR and material surfacing
  • Knowledge of Unreal, Unity or any other Game Editor from personal projects.

Take your career to the next level - apply now!

Submit an up-to-date CV and cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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