About the job

SummaryBy Outscal

Lead CG Animator needed for The Mill, a global creative partner, working across all media channels. Must have strong Maya skills, understand animation principles, and have experience leading teams on Live Action and full CG projects. Ability to work remotely and provide feedback is crucial.

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors and creative technologists from multinational backgrounds. We nurture innovation, flexibility and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

Job Description

Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing. 

A Lead Animator brings the skills of storytelling through passion for animation. Working with directors and clients to achieve their vision and managing a team of artists to execute the work is the main overview of the role.  A Lead Animator can inspire teams and produce fantastic animation through a highly collaborative work environment. You'll be eager to try out new production techniques and provide ideas, feedback, and efficiencies to various workflows and pipeline. You'll have excellent communication skills and the ability to work autonomously, both giving and receiving direction. On large-scale projects, you'll need to be able to collaborate with remote artists, provide notes and feedback, and perform hero-level animation duties. You should be able to work in a vast amount of animation styles, ranging from photoreal to heavily stylized, with creatures, humans, vehicles, cameras and more. 

Responsibilities

  • Working closely with CG Leads/Directors/Clients to achieve the desired animation styles, timing and overall storytelling on projects 
  • Lead animation teams on Live Action and full CG projects, often working with remote artists 
  • Help create or suggest tools that should be implemented to speed up workflows 
  • Provide feedback to the Asset & Rigging teams when there are issues with what you are provided 
  • Processing Motion capture data, lip sync execution with advanced facial rigs 
  • Produce high caliber keyframe animation from scratch 
  • Build and maintain high moral throughout your team
  • Ensure you and your team are working to the correct deadlines and delivering on time within a high pressure environment

Qualifications

  • Previous experience in CG Animation for advertising, feature film or animation production
  • A strong understanding of animating cameras and other non-character objects
  • Vast knowledge of Maya and it’s animation toolset
  • Strong understanding of a VFX/CG animation production pipeline 
  • Strong understanding of the principles of animation, with a keen eye for character pose, staging, composition.
  • Excellent communication skills and English conversational skills to enable you to lead others and work well with the full pipeline of Artists, Leads and Directors
  • Ability to troubleshoot and solve problems independently
  • Good organisation and communication skills
  • A thorough knowledge and understanding of basic real world physics and their application for animation
  • Python and tool creation is a plus but not required

Additional Information

This role will be work from office in Seoul, hence we cannot accept any applicants outside South Korea. 

Please click here to review our privacy notices for job applicants. 

If you require assistance applying, please reach out to tcstalent@technicolor.com and we'll be happy to assist. 

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER 
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law. 

 

About The Company

Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. 


No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games. 

Seoul, South Korea (On-Site)

Karnataka, India (On-Site)

Masovian Voivodeship, Poland (Remote)

England, United Kingdom (Remote)

Karnataka, India (On-Site)

Seoul, South Korea (On_site)

Seoul, South Korea (On-Site)

Masovian Voivodeship, Poland (Remote)

England, United Kingdom (Remote)

England, United Kingdom (On-Site)

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