We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together accomplished people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.
Join us in driving the next revolution in games.
EA Vancouver is looking for Experiential Quality Designers to join FC! EA Vancouver is looking for Quality Designers who are Gameplay Experts on our FC product to join the team. This is an opportunity to develop new quality practices that aim to improve the player experience.
Requirements:
- You will have the end-to-end ownership of quality strategy.
- You will build working relationships with senior members of the production and design teams to develop a higher quality player experience through tasks such as feedback prioritization, analyzing internal and external data/player data, and feature/design reviews.
- You will research, analyze and compile data points spanning multiple sources into cohesive and consumable summaries that demonstrate impact to overall quality.
- Using an experimental mindset, you will proactively propose and provide solutions to quality problems.
- You will use change control processes to measure the impact of evolving quality strategies.
- You can take an overall strategy and propose tactical solutions to achieve that strategy.
- You are a mentor for peers, assisting with and growing their knowledge.
- You will always promote a "Player First" approach and be an advocate for the player in everything we do to help us achieve a high-quality experience for our players.
Requirements:
- 5+ years of applicable work experience.
- In-depth knowledge of FC, including gameplay and modes.
- Knowledge of software/game development, including both agile and waterfall methodologies.
- Work with medium-to-large-scale teams. Work with distributed peers.
- Experience with bug prevention and containment strategies.
- Defect and Task tracking tool experience (JIRA, DevTrack, TestRail, or Hansoft)
- Game engine experience a plus.
- Perforce or other collaboration tool experience a plus.
- Experience working within a continuous delivery or continuous deployment model.
Learn more about QD from some of our team members at Electronic Arts:Ravi Minhas | Jessica Myk | Rob Weber | Barbara Homewood
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $89,300 - $123,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.