Rigger/Rigging Artist

1 Month ago • 3 Years + • Rigging

Job Summary

Job Description

The role involves rigging work using Maya, as well as developing tools for efficiency. Responsibilities include exporting data to Unreal Engine and configuring its behavior. The ideal candidate is someone who values team communication and contributes to the overall project, proactively identifies and resolves issues. Key skills include rigging experience with DCC tools like Maya (3+ years recommended), MotionBuilder, understanding of anatomy and animation for joint setup and animator-friendly rig design, rigging tool development using Python/MEL, and familiarity with game engines like Unreal Engine or Unity for data export and verification.
Must have:
  • 3+ years of Maya rigging experience
  • MotionBuilder experience
  • Rigging tool development (Python/MEL)
  • Unreal Engine/Unity rig export experience
  • Anatomy and animation understanding
Good to have:
  • Communication with programmers/artists
  • Motion capture project experience
  • Facial rigging experience
  • Modular rig experience (mGear)
  • C++/Maya API tool development
  • Bifrost experience

Job Details

業務内容/Work Responsibilities

・Mayaでのリギング業務、および効率化のためのツール開発
・Unreal Engineへのデータ出力、および動作設定

求める人材/The Ideal Candidate has…

  • チームとのコミュニケーションを大切にし、プロジェクト全体への貢献を考えられる方
  • 自ら課題を見つけ、積極的に解決へ向けて行動できる方

必要なスキル・経験/Necessary Skills and Experience

  • DCCツールを用いたリギング経験
    ・Mayaでのリギング実務経験(3年以上を推奨)
    ・MotionBuilderの使用経験
  • 解剖学・アニメーションの理解と実践
    ・解剖学に基づいたジョイント設定の実務経験
    ・アニメーターが使いやすいリグ設計の実務経験
  • リギングツール開発能力
    ・Mayaでのリギングツール開発経験(Python / MEL)
  • ゲームエンジンへの理解
    ・Unreal EngineまたはUnityへのリグデータ出力、および動作確認経験

歓迎するスキル・経験/Desired Skills

  • プログラマーやアーティストと円滑に連携できるコミュニケーションスキル
  • モーションキャプチャーを使用したプロジェクトでの実務経験
  • フェイシャルリグ、布や髪などのセカンダリモーションに対応したリグの構築経験
  • mGearなどのモジュール式リグの使用、設計、導入経験
  • C++ / Maya APIを使用したプラグインやツール開発経験
  • Bifrostの使用経験

応募資格/Conditions

【必要なスキルや経験】
アーティストとしてゲーム制作に活かせるスキルをお持ちであれば、業界未経験者可。
※Unreal Engineでの開発経験を優先します

No games industry experience is required for this position.

応募書類について/Application Materials

  • 履歴書(顔写真は必ず貼付のこと)
  • 職務経歴書 (書式自由)
    →ゲーム業界経験者は、過去のゲーム制作でのご自身の担当範囲詳細をご記載ください。
  • 自身のスキルをアピールできる作品(アニメーション作品を含むこと)
  • Resume, including a recent photograph
  • A document explaining your work history, formatted at your discretion
  • Please go into detail about projects that you have lead or managed and the results you’ve achieved.

※Please ensure to also include your resume and CV in Japanese.

選考プロセスについて

選考は、以下の過程で行います。

・書類選考
・面接(最終面接含め2〜4回程度)・適性検査
・内定
・オファー面談

書類選考からオファー面談までに約1ヶ月~1.5か月の期間をいただいております。
お急ぎの場合は日程調整時にご相談ください。可能な限り対応します。

※面談/面接は、基本的にオンラインで実施しています。
※選考過程でリファレンスチェックを実施する場合がございます。詳細はそのタイミングになりましたら人事担当者からご案内します。依頼先の内訳等についてご不安な場合は、概要資料を事前に共有しますのでご安心ください。
※選考の途中で、社員とカジュアルにお話しいただく機会を設ける場合がございます。実際の働き方やカルチャーについて、できるだけリラックスした状態ですり合わせを行い、入社後のミスマッチを防ぐことが目的としております。
※内定時には条件・制度面のご説明のため、オファー面談を実施しています。

Selection Process

Our candidate selection process is comprised of the following steps.- Document screening
- Interview process (Total of 2 to 4 interviews, including final interview)
- Offer of employment
- Post-offer discussion

Please allow approximately 1 to 1.5 months from the "document screening" to the "post-The purpose of this chat is to allow you a chance to learn about the actual working style of the position and gain a sense of the company culture in a relaxed environment, to further help you decide if the type of work environment would be a good fit for you.
- If given an offer of employment, we will conduct a post-offer discussion to explain details such as employment conditions and pertinent company policies.

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