Senior 3D Environment Artist New IP

4a games

Job Summary

4A Games is seeking an experienced Senior 3D Environment Artist to join their team. The role involves collaborating with the Art Team, Level Artists, Concept Artists, Designers, and Art Director to create highly detailed 3D assets, including props, modules, and structures, for various game locations. The artist will be responsible for integrating and refining these objects into game levels, working with complex layouts, and performing quick research for shapes and environments, with meticulous attention to textures and materials.

Must Have

  • Create and iterate 3D assets – props, modules, and structures.
  • Integrate and refine objects into game levels.
  • Ability to work with complex layouts.
  • Perform quick research for shapes and environments.
  • Meticulous work with textures and materials.
  • 4+ years of experience in game development and modelling.
  • Proficiency with 3D modelling packages (Max/Maya/Blender), Substance Painter/Designer, and ZBrush.
  • Knowledge of real-time rendering engines, resource limits, and optimization.
  • Experience with modular kits and large asset authoring.
  • Ability to work with organic structures.
  • Understanding of forms, silhouettes, and colour.
  • Artistic eye and attention to details and materials.
  • Ability to work creatively as part of a group.
  • Team player.
  • Communication skills in English.
  • Knowledge of modern AAA pipelines.

Good to Have

  • Technical or art education.
  • Experience with game engines such as Unreal, Unity.
  • Photogrammetry experience.
  • Ability to create PBR-correct assets.
  • Knowledge of additional software (SpeedTree, Houdini).
  • Knowledge of engine tooling and automation.
  • A passion for games.
  • Proactive attitude.

Perks & Benefits

  • Comprehensive benefits package available

Job Description

creatE 3D Assets for Environments

RESPONSIBILITIES

We are looking for an experienced Senior 3D Environment Artist to join our team. The job will require working with the Art Team to create 3D assets and integrate them into the game levels.

You will work closely with Level Artists, Concept Artists, Designers and Art Director to create highly detailed props and structures for different game locations.

Work closely with Game Designers and the Art team to create objects and environments.

  • Create and iterate 3D assets – props, modules, and structures.
  • Integrate and refine objects into game levels.
  • Ability to work with complex layouts.
  • Perform quick research for shapes and environments.
  • Meticulous work with textures and materials.

REQUIREMENTS

  • 4+ years of experience in game development and modelling
  • Being a ‘pro’ with your favourite 3D modelling package (Max/Maya/Blender), Substance Painter / Substance Designer and ZBrush.
  • Knowledge of real-time rendering engines, resource limits, and optimization.
  • Experience with modular kits and large asset authoring.
  • Ability to work with organic structures.
  • Understanding of forms, silhouettes and colour is a must.
  • An artistic eye and attention to details and materials.
  • Able to work creatively as part of a large or small group.
  • Team player.
  • Communication skills in English.
  • Knowledge of modern AAA pipelines.

Preferences

  • Technical or art education.
  • Experience with game engines such as Unreal, Unity, etc.
  • Photogrammetry experience is a plus.
  • Create PBR-correct assets.
  • Knowledge of additional software is a plus (SpeedTree, Houdini, etc.).
  • Knowledge of engine tooling and automation is a plus.
  • A passion for games.
  • Proactive attitude.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

Apply now

12 Skills Required For This Role

Communication Team Player Rendering 3d Modeling Unreal Unity Game Texts Houdini Substance Painter Zbrush Maya Blender

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