Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.
Respawn is looking for a Senior / Lead Product Manager focused on acquisition, engagement, retention, and monetization for Apex Legends. This candidate must be able to work in a highly cross-functional environment partnering with multiple disciplines to optimize and inform our future roadmap while also executing where needed to keep our players engaged. You will play a critical role in shaping the roadmap for Apex Legends both in terms of future feature set development as well as optimization of current tool sets for live operations.
This role will focus primarily on Player Investment (with the goal of driving engagement and retention) with some responsibilities on different live service monetization aspects of the game.
Responsibilities in this role will include, but are not limited to, the following:
Champion the Player while Balancing the Business - Be the voice of the player, but balance that with the business goals to drive wins on both sides
Feature Set Development and Roadmapping - For your disciplines, help shape the features we need to keep our game healthy and players happy
Leverage both qualitative insights and quantitative performance data to define player problems and player needs
Establish the requirements and define the priorities for problems we should be tackling
Partner closely with Design and Production to refine solutions and bring ideas to life
Grow the Business - Help define and integrate new operational frameworks and features that will ultimately grow our capabilities to read and react to player demands
Process and Operations - Identify efficiencies and build new processes where needed to create better workflows across the team
Prioritize - Work collaboratively with Product Management counterparts and cross-functional counterparts to prioritize feature development
Mentor Budding Talent - Mentor Product Managers on the team. Teach them how to flawlessly execute with the tools and operations in place while growing their capabilities to take on owning features of their own
Opportunity Analysis and Planning - Drive research and analysis that will help shape the version of key features
Performance Tracking - Partner with the analytics team to post mortem all key launches (seasons, features, promotions) to derive insights that will drive the evolution of our game
Competitive Insights - Stay on top of the competition by supporting the team with competitive insights on new launches, strategies, and tactics deployed that will help inform and shape our roadmap
Minimum Requirements:
5+ years of product management or similar experience, preferably from gaming (console, PC, or mobile); entertainment; technology; or consumer products
Proven track record of working in highly cross-functional environments across production, design, marketing, and analytics teams. We succeed and fail as a team and there’s no room for egos
Experienced in partnering with Studio Design teams in feature development in a true collaborative environment
Self-starter and motivated to work in a fast-paced and ever evolving environment who can balance their time on their own to deliver results
Passionate about games, the psychology behind it, and driven to do right by the players while maintaining a focus on the business
Strong communication skills - both verbally and written
Experience with data analysis, game systems design, and games as a service
Understanding of balancing the quantitative (data informed) and qualitative (player voice)
MBA preferred
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $161,100 - $239,700 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $126,000 - $176,300 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
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