Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.
We are working on projects related to generative AI and Machine Learning, focused on Generative AI for game assets. The platform we are building is to power Generative AI for game creators across EA. We are using powerful models fine-tuned and adapted for asset creation, where performance, ease of use, and security are priorities.
As an engineer in this group, you will deploy AI/ML solutions for our game creators: taking the solution from dev to production, ensuring security compliance, implementing scaling technology, and so on will all be a part of your role.
In addition to the focus on MLOps, this role also demands adeptness in traditional DevOps and infrastructure responsibilities. You will take a hands-on approach to managing the workflows for asset pipelines, partnering with Software Engineers who author pipeline code, and doing hands-on, daily management of cloud infrastructure.
You will report into the Technical Director that oversees DevOps and MLOps in our group.
Manage large-scale data sets: Create solutions for the collection, storage, cleaning, and labelling of training data (game assets.)
Build end-to-end machine learning systems: Including data collection/labelling, training pipelines, model deployment, and monitoring
Automation: Automate the CI / CD process for model training.
Deployment: Deploy services and models to cloud infrastructure at scale.
Monitoring: Monitor ongoing execution and performance.
Documentation: Create documentation on the processes and technologies.
Collaboration: You will collaborate with partners around the company to ensure compliance with infrastructure, security, and development standards.
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