Technical Artist (UI)

9 Months ago • 2 Years + • $93,700 PA - $143,700 PA

Job Summary

Job Description

Technical Artist (UI) with 2+ years of AAA/mobile game development experience, skilled in UI features, node-based programming, UX systems, and motion graphics.
Must have:
  • UI Development
  • Node-based Programming
  • UX Systems
  • Motion Graphics
Good to have:
  • Graphic Design
  • After Effects
  • 3D DCC Tools
  • Shader Graph Systems
Perks:
  • Vacation
  • Health/Dental/Vision

Job Details

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are privileged to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your technical and artistic expertise to guide development of Frostbite's UI tool set for creation of menu systems and user interfaces.

  • Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.

  • Work with a team of technical artists to build tech examples, demos, and create documentation and training materials to help educate the Frostbite community.

  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • Experience developing UI features from concept to live services

  • Experience in node-based visual programming

  • Experience with UX systems and methodologies

  • Experience with motion graphics and animation of 2D interfaces

  • Understanding of gaming platforms, their limitations, and requirements for UI solutions

  • 2+ years of experience with AAA or mobile game development or Mobile App development

Bonus Points For

  • Background in graphic design or illustration

  • Experience with After Effects

  • Experience with 3D DCC tools and game engines

  • Experience with shader graph systems

  • Experience teaching or training others in the skills of user interface design

  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows

  • You love a challenge and aren't afraid to address technical issues you don't know how to solve

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $93,700 - $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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