2D HOG Grind Artist

2 Days ago • All levels • 2D Art

Job Summary

Job Description

G5 Games seeks an experienced 2D HOG Grind Artist to create HOG scene backgrounds using 2D, 3D tools, and neural networks. Responsibilities include developing scene backgrounds (interiors and exteriors) from concept to final image, arranging and integrating hidden objects, and collaborating within a team. Proficiency in 3D software (Blender), Photoshop, photobashing, kitbashing, understanding of color, light, atmosphere, linear and aerial perspective are crucial. Upper-Intermediate Russian is required. The role involves diverse tasks within the artist's expertise, contributing to games played by 250 million users worldwide.
Must have:
  • Proficiency in Blender
  • Professional Photoshop skills
  • Photobashing & Kitbashing
  • Understanding of color, light, atmosphere
  • Linear & Aerial Perspective knowledge
  • Upper-Intermediate Russian
Perks:
  • Remote work & flexible hours
  • Relocation assistance (Armenia, Georgia, Kazakhstan)
  • Sports reimbursement
  • Health insurance
  • Charitable activities support
  • Professional development opportunities
  • Bonus system & performance share program
  • Language courses (English)
  • Corporate events & team buildings

Job Details

Job description

G5 Games is a game developer and publisher headquartered in Stockholm, Sweden. We have over 850+ talented professionals worldwide who work remotely in one of our 10 locations. More than 20 years ago, the company became one of the first mobile game developers in the world. 

You may know us from hit projects like Sherlock, Hidden City®, Mahjong Journey®, The Secret Society®, the Jewels series, and many others. 

We are currently looking for an experienced 2D HOG Grind Artist to join our art team and work on scenes for HOG projects. Do you have what it takes? Apply now! 

What you will work on: 

  • Creating HOG scene backgrounds using 2D, 3D tools, and neural networks;
  • Developing HOG scene backgrounds (interiors and exteriors) from concept to final image;
  • Arranging and integrating hidden objects into scenes;
  • Working in a team.

It’s important to us:

  • Proficiency in 3D software (Blender);
  • Professional proficiency in Photoshop;
  • Proficiency in photobashing and kitbashing techniques;
  • Understanding of color, light, and atmosphere;
  • Understanding of the principles of linear and aerial perspective;
  • Upper Intermediate Russian language.

We don’t expect you to be equally skilled in everything, but it’s important to us that you are prepared to take on different tasks within your area of expertise if the project requires it.

Working at G5 is about:

  • The opportunity to bring your ideas to life in an international company with a multimillion audience: G5 games are played by 250 million users worldwide.
  • Official employment in one of our locations or remotely under a contract. 
  • Assistance with relocation that helps move to one of the countries where the company has offices: Armenia, Georgia or Kazakhstan.
  • Maintaining a work-life balance of employees: remote work and flexible hours, sports reimbursement, and health insurance payment.
  • Charitable activities: you can initiate your own project with the company's support or participate in G5 Charity events.
  • Opportunities for professional development: access to resources for creating your own projects within R&D, an internal educational platform, and training webinars covering various specialties.
  • Bonus system: project profit bonus for project teams and a performance share program for key employees.
  • Language courses: free English lessons, speaking clubs for all proficiency levels, and free study language of the country of relocation.
  • Entertainment: corporate events and team buildings, master classes for adults and children, webinars with guest speakers, coffee talks, quizzes, and contests.

Please be aware that the email correspondence with G5 Games representatives is conducted via  only. 

More about G5 Games: 

Follow us on social media: , , , .

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