Graphic Artist/Illustrator 3

12 Months ago • 8 Years +

Job Summary

Job Description

3D Artist with 8+ years in real-time production, proficient in Unreal 5/Unity, skilled in PBR materials and texture baking.
Must have:
  • Real-time Production
  • Unreal 5/Unity
  • PBR Materials
  • Texture Baking
Good to have:
  • Substance Painter
  • Photoshop
  • Animation
  • Motion Capture
Perks:
  • Travel Required
  • Secret Clearance

Job Details

About the job

Job Summary: The candidate will be responsible for producing high quality 3D assets and graphics.

Essential Job Functions: Responsible for maintaining productions visual style, quality bar, and performance/optimization standards. Compliance with production standards and metadata tagging required for asset re-use. Meeting company expectations through adherence to production, productivity, quality, and customer service criteria.

Required Education

  • 6 years of experience working in a real time production (game industry, serious games, simulation for training, etc.), or equivalent production experience.
  • Bachelor’s degree or equivalent production experience.

Experience

  • Minimum of Eight years of experience working in a real time production (game industry, serious games, simulation for training, etc.), or equivalent production experience.
  • Knowledge of the real-time art creation pipeline from concept to engine.
  • Skilled in hard surface asset creation.
  • Skilled with UV mapping.
  • Skilled in generating PBR materials and texture baking.
  • Experience with Substance Painter and Photoshop
  • Experience in realistically lighting scenes and setting up postprocessing for real-time in Unreal 5 or Unity.
  • Experience with a content creation package (ex: Autodesk Maya, Blender, etc.).
  • Experience with asset rigging.
  • Experience with shader/material graphs in Unreal 5 or Unity.
  • Ability to accurately model from photo references and blueprints.
  • Knowledge of general animation, motion capture pipelines, cleanup and retargeting.
  • Strong grasp of form, scale, proportions, and timing.
  • Strong understanding of game engines such as Unreal 5 or Unity.
  • Strong aptitude for learning 3D applications.
  • Knowledge of source control environments (SVN, Git, Perforce).
  • Excellent work ethic, self-motivation, and ability to take constructive feedback.
  • Ability to document production processes.

Other Requirements

Please note that pursuant to a government contract, this specific position requires U.S. Citizenship status with the ability to obtain a SECRET security clearance. Security Clearance requirements will be specified in the Government's Task Order.

This is an in-office position, and s ome travel may be required.

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. The above is intended to describe the general contents of and requirements for the performance of this job.

Cole Engineering Services, Inc. is an equal opportunity employer. We consider qualified applicants without regard to race, color, creed, religion, national origin, sex, sexual orientation, gender identity and expression, political affiliation, age, marital status, disability, genetic information, veteran status, membership in an employee organization, or any other basis prohibited by federal, state, or local laws.

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