Software Engineer II, Unity3D/VR

3 Weeks ago • 5 Years +

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About the job

SummaryBy Outscal

Software Engineer specializing in Unity3D/VR, experienced in C# and VR/AR development. Must have strong knowledge of 3D math and Unity.

Software Engineer II, Unity3D/VR

Our mission at DigitalFish is to help our customers derive transformative value across their organizations by building next-generation technologies that define the future of digital-media creation and consumption for millions of users.

We have partnered with leading digital media companies, and are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others.


OUR DESIGN TEAM

We collaborate remotely with the world’s best minds across animation, mixed reality, gaming and digital media to deliver vertically integrated solutions that span from supporting opportunity definition through to R&D, production and delivery.

WHAT YOU'LL DO

  • You will develop and maintain VR applications in Unity C#
  • You will develop virtual objects/scene geometry interactions or physics
  • You will use the tracking and interaction SDKs to track the positions and orientations of the VR headset/controllers
  • You will develop custom shaders for various visual effects
  • Take ownership of technical issues and work to resolve them
  • Collaborate within multi-disciplinary teams including artists, animators, storytellers and game designers
  • Design, develop, test and support the deployment of new software components and systems

WHO YOU ARE

  • BS/BA in Computer Science or equivalent work experience
  • 5+ years experience developing UX and mechanics in games, VR/AR, or other related 3D products
  • 2+ years experience working with Unity and developing in C#
  • Strong experience deploying on VR headsets
  • Software engineering generalist familiar with common data structures, algorithms, and architectures
  • Familiarity with 3D vector math concepts and their usage in popular 3D engines
  • Experience with git, svn, and other popular source control systems
  • Familiarity with Agile/Scrum development process
  • Has demonstrable experience working with cross-organizational engineering teams
  • Self-motivated with strong communication skills and able to work both in a team and independently
  • Proof of eligibility to work in the United States

COMPENSATION & BENEFITS

  • The annual salary range for this position is $130,000 to $165,000 plus equity (per qualifications)
  • The base pay actually offered will take into account internal parity, job-related knowledge, skills, and experience among other factors
  • Health Insurance - Medical, Dental, Vision and Life Insurance
  • Discounts on movie tickets, theme parks, hotels, Broadway and Vegas shows, shopping partners & more
  • Flexible working environment and more!

ADDITIONAL INFO

The ability to work on the West Coast time is preferred.

DigitalFish is an equal opportunities employer ensuring that all applicants are treated equally and fairly throughout our recruitment process. We are determined to ensure that no applicant experiences discrimination on the basis of sex, race, ethnicity, religion or belief, disability, age, gender identity, ancestry, sexual orientation, veteran status, marriage and civil partnership, pregnancy and maternity, or any other basis prohibited by applicable law.

DigitalFish is not able to sponsor immigration petitions for this role at this time. All applicants must have the right to work in the United States. We look forward to hearing from you!

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

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California, United States (Hybrid)

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