Technical Animator

1 Year ago • All levels • Animation

Job Summary

Job Description

Technical Animator for XR art, expertise in Maya/Arnold, Blender, Python, procedural generation in Houdini, character animation.
Must have:
  • Maya/Arnold experience
  • Blender experience
  • Python experience
  • Procedural generation
Good to have:
  • Houdini experience
  • Character/Avatar experience
  • Animation experience
  • Maya tools development
Perks:
  • Medical insurance
  • 401k matching

Job Details

About the job

Meta Reality Labs - W2 Contract

Technical Artist - Remote


Job Description: Technical Artist, Character Animation

Meta is seeking a talented Technical Animator to join their team! This position will focus on Character and animations development within the Extended Reality (XR) art team. Additionally, this person will work on rendering, texturing, lighting, modeling, animating, extreme attention to detail required.


Job Responsibilities:

  • Partner closely and lead the engineering and design teams in definining and developing content.
  • Design, manage and maintain the pipeline from artists and designers through to deployment.
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
  • Manage the technical animation pipeline including developing Maya tools and plug-ins for rigging and animation, and hooking up animations.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
  • Quickly solve issues with cross-functional leads.
  • Thrive in dynamic, fast-paced environment.


Minimum Qualifications:

  • Experience in working with Maya/Arnold, Blender, Python.
  • Experience in procedural generation in Houdini.
  • Experience in working on characters or Avatars.
  • Experience in animation.


Nice to Have (Not Required):

  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Strong verbal and written communication skills; communication across teams including
  • Ability in creating tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
  • Experience in game/film profiling and optimization techniques
  • Leadership and mentoring skills necessary to provide support and constructive performance feedback.


Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law. Exact compensation may vary based on several factors, including skills, experience, and education.

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