Technical Artist | North America | Europe

10 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Technical Artist with 3+ years of experience, strong knowledge of 3D Modelling, scripting, and Unreal Engine. Must be proficient in Substance Painter, Designer, and Photoshop.
Must have:
  • 3D Modelling
  • Unreal Engine
  • Substance Painter
  • Scripting Language
Good to have:
  • Substance Designer
  • Renderdoc
  • Razor Profiler
  • Unreal Insights
Perks:
  • Fully Remote
  • Excellent Benefits

Job Details

Description

What we are looking for:

Escape Velocity is looking for a Technical Artist who will be responsible for supporting the Environment Art team on different tasks like creating shaders, and content and help maintain our build stability.

Requirements

What we will do together:

  • Work with art and engineering to understand art requirements and technical limitations.
  • Work in partnership with the Environment Art Team to facilitate their work writing shaders, working on content etc
  • Research and prototype new techniques to improve the efficiency of content production.
  • Acquire a deep understanding of engine tools and technology and be able to explain how to work with them to content creators.
  • Analyze game performance using profiling tools, identify offenders, and propose solutions while considering visual targets.

What you will bring:

Our ideal Technical Artist has both artistic and technical background that covers many disciplines. We need someone who can convert ideas into functional tools that will make the lives of artists better. Our Technical Artist is a clear communicator who promotes ideas about improvements in every aspect of the artist’s life and productivity. Preferably someone with Unreal Engine experience.

 

  • 3+ years of experience in a Technical Art related field.
  • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
  • Strong knowledge of one of the major 3D Modelling packages, preferably 3DS Max.
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Ability to work independently with a high level of autonomy.
  • Experience with Substance Painter, Substance Designer, and Photoshop.
  • Experience with Renderdoc, Razor Profiler or Unreal Insights.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world.  We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

Felix & Paul Studios - Artiste technique / Technical Artist

Felix & Paul Studios

Montreal, Quebec, Canada (Hybrid)
7 Months ago
Seedify - Senior Technical Artist

Seedify

Philippines (Remote)
7 Months ago
Rebellion - Senior Technical Artist - Multiple Projects

Rebellion

Oxford, England, United Kingdom (On-Site)
7 Months ago
Electronic Arts - Technical Artist - EA Sports FC

Electronic Arts

Bucharest, Bucharest, Romania (On-Site)
7 Months ago
Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support)

Melbourne, Victoria, Australia (Hybrid)
7 Months ago
Electronic Arts - Technical Artist Co-op/Internship (Sports Technology) - Summer 2025

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
7 Months ago
Blizzard Entertainment - Pipeline Technical Artist (Mid to Senior), In-Game Cinematics (SFD / Cinematics)

Blizzard Entertainment

Irvine, California, United States (Hybrid)
7 Months ago
Seedify - Lead Technical Artist

Seedify

(Remote)
7 Months ago
Sledgehammer Games - Senior Technical Artist

Sledgehammer Games

Toronto, Ontario, Canada (On-Site)
7 Months ago
Pixel United - Technical Artist

Pixel United

Montreal, Quebec, Canada (Hybrid)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Worldwide

Uken Games - Performance Marketer I - Remote

Uken Games

(Remote)
7 Months ago
Uken Games - Game Designer I - Live Ops - Remote

Uken Games

(Remote)
7 Months ago
Bungie - Destiny Weapons Designer (Associate to Mid)

Bungie

(Hybrid)
7 Months ago
DECA Games - Video Marketing Artist (m/f/d)

DECA Games

(Remote)
7 Months ago
Devoted Studios - Product Manager- Platform

Devoted Studios

(Remote)
7 Months ago
Uken Games - Product Marketing Manager

Uken Games

(Remote)
7 Months ago
Uken Games - Artist II - Remote

Uken Games

(Remote)
7 Months ago
Outscal - Mentor - C++ & DSA

Outscal

(Remote)
7 Months ago
Outscal - Mentor - Unity/C#/C++/DSA

Outscal

(Remote)
7 Months ago
Red Games Co. - Lead Unity Engineer

Red Games Co.

(On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

StudioB - VFX Artist

StudioB

London, England, United Kingdom (On-Site)
7 Months ago
Rockstar Games - Production Coordinator: Technical Art

Rockstar Games

London, England, United Kingdom (On-Site)
7 Months ago
Seedify - Senior Technical Artist

Seedify

Philippines (Remote)
7 Months ago
Rebellion - Senior Technical Artist - Multiple Projects

Rebellion

Oxford, England, United Kingdom (On-Site)
7 Months ago
Electronic Arts - Associate (Junior) Technical Artist - EA SPORTS FC

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
7 Months ago
Technicolor Creative Studios - CG Supervisor

Technicolor Creative Studios

Toronto, Ontario, Canada (On-Site)
7 Months ago
Magnopus - VFX Data Prep Artist

Magnopus

Los Angeles, California, United States (Hybrid)
7 Months ago
Aristocrat Gaming - Sr Tech Artist I

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
7 Months ago
Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support)

Melbourne, Victoria, Australia (Hybrid)
7 Months ago
Climax Studios - VFX Artist

Climax Studios

Liverpool, England, United Kingdom (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded