This role involves creating 3D models of weapons, gadgets, vehicles, and mechanics. The ideal candidate will have practical experience in hard surface modeling using software such as Maya, 3ds Max, or Blender, and have completed at least one game as a Weapons/Mechanical Artist. The job requires submitting a resume, a work history including the tools used and their years of use, a portfolio of work, and more. The role is a contract position, with the possibility of becoming a full-time employee based on performance.
Good To Have:- Practical experience using sculpting tools like ZBrush.
- Practical experience using Substance Painter.
- Experience in a physically based rendering environment.
- Experience or knowledge of rigging.
- Knowledge of weapons, firearms, and vehicles.
Must Have:- Practical experience in hard surface modeling using Maya, 3ds Max, or Blender.
- Experience in completing at least one game as a Weapons / Mechanical Artist.
Perks:- Transportation expenses covered.
- Salary revision once a year.
- Health checkups.
- Telecommuting options.
- Condolence money.
- Corporate defined contribution pension plan (for full-time employees).
- Incentives (for full-time employees).