3D Environment Artist

9 Months ago • All levels

Job Summary

Job Description

3D Environment Artist with experience in asset creation, modeling, and texturing for AAA games. Must have world building, game editor, and contemporary rendering knowledge.
Must have:
  • World building
  • Game editor
  • Asset creation
  • Contemporary rendering
Good to have:
  • Modo experience
  • Organic prop
  • Traditional art
  • University degree
Perks:
  • Benefits included
  • Onsite location

Job Details

About the job

3D Environment Artist

W2 Contract 4 Months

Onsite, Richardson, TX

$30/hr + benefits


Our company creates and publishes original interactive entertainment content for video games worldwide. We are seeking an entry-level 3D Environment Artist (Contractor) to assist our team in in making AAA games.


Summary:

The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.


Responsibilities:

• Work collaboratively with artists and leads to create the game environments.

• Optimize 3d model for destruction and performance.

• Create destructible meshes.

• Create collision meshes.

• Assist senior artist on task.

• Set dressing and placing props in levels.


Qualifications:

• Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor

• Some experience in environment asset creation using contemporary, real-time rendering methods.

• Understanding of modern 3D modeling packages

• Solid team player with strong work ethic and cooperative attitude

• Self-motivated and focused worker with good communication and collaboration skills

• Willingness to undertake technical R&D related to game environments creation.

• Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines.

• Excellent oral and written communication skills


Preferred Skills:

• Passion for gaming, First Person Shooters in particular

• Experience using Modo.

• Experience in organic prop and environment creation

• Traditional art skills including sketching, illustration, painting, etc.

• University or equivalent art-related degree

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