Art Implementer

3 Months ago • All levels • Concept Art

About the job

Job Description

Implement and optimize art assets for Epic games, ensuring high visual quality and performance. Strong experience with 3D modeling, texturing, and game engine integration is essential.
Must have:
  • 3D Modeling
  • Texturing
  • Game Engine
  • Art Optimization
Good to have:
  • Shader Development
  • Material Creation
  • Performance Analysis
  • Unreal Engine
Perks:
  • Collaborative Environment
  • Creative Innovation
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WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

Cary, North Carolina, United States (On-Site)

Montreal, Quebec, Canada (On-Site)

New York, New York, United States (On-Site)

Cary, North Carolina, United States (On-Site)

Cary, North Carolina, United States (On-Site)

Montreal, Quebec, Canada (On-Site)

Cary, North Carolina, United States (On-Site)

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